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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
And without tracking ammo, rogue can launch infinite number of bolts for equal amount of damage to your firebolt. Funny how trying to...
Oct 6, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
We as in "the people playing the current edition and have no interest in going backwards."
Oct 6, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The point is most players forget the cart, mule and horses anyway, so they end up monster chow or worse. Because a horse is expensive...
Oct 6, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Notoriously, they stay by the door of the dungeon and never disappear or get eaten, right alongside those horses PCs buy and forget once...
Oct 6, 2025
N
Not a Decepticon
reacted to
AlViking's post
in the thread
D&D General
Weapons should break left and right
with
Haha
.
Yeah, but your scientists game designers were so preoccupied with whether or not they could, they didn't stop to think if they should. ;)
Oct 6, 2025
N
Not a Decepticon
reacted to
Remathilis's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Oh, I agree 110%. I'm just pointing out OS players are very attached to the idea that a class should be good at exactly one thing and...
Oct 6, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
And my point is that this is very gamist approach that doesn't really mesh with pretty much any arguments about why pcs should be forced...
Oct 6, 2025
N
Not a Decepticon
reacted to
Horwath's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
you also had more or less limitless minor magic in 3.5e, see Reserve feats.
Oct 6, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
But it does fit the simulationsit approach. If you want the game where you need to track every arrow and weapons break, then it doesn't...
Oct 6, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Originated in Pathfinder 1st edition, and the reasoning for it was that the moment magic users run out of spells they just stop being...
Oct 6, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Why? It doesn't make sense for an archmage to simply forget how to do most basic things, because he did one of them five times this very...
Oct 6, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Exact opposite of my experience. It simply has no mechanics for it and even when it had, they were burried under things like Gary Gygax...
Oct 5, 2025
N
Not a Decepticon
reacted to
jasper's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That is an quote from one my player who did not want to deal with extra math. And you got the wrong suspect.
Oct 5, 2025
N
Not a Decepticon
reacted to
Edgar Ironpelt's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Why do you insist on assuming that bow-using adventurers are incompetent bumblers who don't routinely keep their bowstrings waxed?
Oct 5, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Then I jsut don't think we can agree, sicne we clearly want fundamentally different things from the game. Now that is a strawman on...
Oct 4, 2025
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