Which would cement it even more solidly in the camp of metacurrency, since the character was not stressed at all between the point where the flashback occurred to the point where the flashback... flashed back(?) from, right? I mean, I hate the fact that meta-anything in RPG circles has...
Is Stress in FitD games not considered a metacurrency? The player is using a resource the character is unaware of to retcon the narrative? It's not like the character has a magical chrono-rewind button that they're hitting.
The only solo gaming I've enjoyed are the world buildey, journaling and mapping styled games. Oracle and (shudder) AI GMs frustrate and infuriate me in equal parts. What I want out of playing an RPG is that human collaboration. Ersatz versions of that just make me miss playing with other...
Went fishing. Realized we're vampires.
[The card-LARP Tacklebox is a wild freaking ride. It's not going to be for everybody, but when it hits it really really hits.]
Back when I cared about such things, I just went the Farmer's Almanac route, and used historical weather data. Nobody's going to notice if you cheat and use November 18th's weather data from 1986 for November 18th, 2032.
That's the thing though, "good" arguments rarely evolve organically from spurious conversation. They need to be crafted. Speeches are written, compelling dialogue in a book or movie or TV show are worked and reworked and polished till they shine. Gameified processes built off frameworks of...
There's a whole lot of difference between "you can describe what this magic spell looks like however you want, the special effects don't matter, just the numbers" and a game that says "here are some numbers, what explanation for these numbers makes the most sense if you consider everything that...
The fiction isn't "just flavor" though, it's the backbone of the experience? It is how close something is to happening. How likely.
An empty gun sitting forgotten on a shelf isn't as flavorful as a loaded gun that everyone thinks is a toy, being swung around a frat party by a chimpanzee in...
One thing I often like to suggest to people who... I don't know feel daunted by the prospect of having to invent a bunch of stuff on the fly to run games like that, is that they're not going into those situations with a blank page and an empty tank.
Consequences arise naturally from the...
In a traditional system, you can replicate gripping and exciting dialogue by mistake.
In a system built with the mechanics and structure that writers of gripping and exciting dialogue scenes use, you are more likely to produce (in structure if not quality) the same kinds of gripping and...
If you are able to point to a film with gripping, and exciting dialogue scenes, where several people are involved in an argument or in trying to win someone over to a different point of view; then you have to realize that that scene structure is completely gameable and can exist within an RPG...