We actually talked about this point on Flail Forward last friday.
https://www.stitcher.com/show/flail-forward
Edit: I should post the link tree too.
https://linktr.ee/FlailForward
Wow, you have not played this at all. Easy to rise to the top? Take a look at the requirements to get out of Tier II. You need more money than you can even *have*. So how do you do it? You have to subordinate your entire crew to a patron who now literally owns your ass.
On cursory reading, it looked and felt like any number of pro-fan-made "This is what I would change about D&D" rather than a new take on anything. That said, I like it quite a bit more than 5th edition already, so I guess he did what he set out to do.
The one criticism that I would level at...
Heroic Feat:Improved Unarmed Strike
Benefit: You gain a +2 proficiency bonus with unarmed attacks. Your unarmed attacks deal 1d6 damage and gain the offhand property.
Except nothing in the game that isn't a minion has fewer than 20 hp.
Other things:
I have no clue what this means in the level 3 flurry of blows power: "Close Blast Melee Weapon + 1"
Do you mean blast 2? or potentially blast 3?
Also, not a good idea to have a power with the same name as a...
Ok. But that just makes the power basically ignorable, because I could either take 2 attacks at -1 or up to 8 attacks if I were mobbed at no penalty. I realize the rapid strike power can be used to attack with reach, but honestly the situations in which that means I have to only attack one...
Some hopefully constructive crit:
Blinding Strike is way, way too strong. A burst blind effect versus a non-AC defense is would challenge some of the best 1st and 5th level daily powers. As an encounter power it's far too good. Even if it uses a secondary ability to attack.
Rapid strike...
Hey, if you're going to gank my idea for a feat from the thread on the WotC boards, you could at least credit me.
http://forums.gleemax.com/showthread.php?t=1056957
I like your idea. The 40k universe is one of the coolest fictional worlds I can thing of. Some constructive crit...
Mob attack should be "each tyranid" not each ally.
Hive mind doesn't do anything as written, there are no "mind affecting" effects anymore. And minions probably shouldn't be...
I hope this isn't the beginning of a trend of "We already published rules for this, but if you want a mechanically better version you need a DDI account"
As for this little package, it's great, the warforged were a little underpowered compared to a few other races in the back of the MM.