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overgeeked's latest activity
overgeeked
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Another little thing: if the author wants to convey their idea of a situation (a room, an environment, a moment), give us 3 senses of...
Monday at 11:53 PM
overgeeked
replied to the thread
What are you reading in 2025?
.
To me it’s not about tough fits, you can make most combos work. It’s more about easier vs harder to explain what you mean by a given...
Monday at 11:52 PM
overgeeked
reacted to
gnarlygninja's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
I'm not sure I'd go so far in this direction either. Noah Baumbach puts a lot of those into dialogue, and those movies generally work...
Monday at 10:33 PM
overgeeked
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Sure. To each their own. I'd rather err on the side of unnatural but well-written dialog. The snappy patter of film noir and hard-boiled...
Monday at 10:33 PM
overgeeked
reacted to
zakael19's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Yeah, something simple and consistent is nice. For a more narrative side, I like how Carved from Brindlewood stuff tends to format the...
Monday at 10:11 PM
overgeeked
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
This is where I think the two-page per area format I suggested upthread...ideally in a spiral bounding book that lays flat...would rock...
Monday at 9:47 PM
overgeeked
reacted to
Bill Zebub's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I really like NPCs following a standard format (for that adventure) with a couple of key features per entry. E.g: Appearance: purple...
Monday at 9:46 PM
overgeeked
reacted to
aco175's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
I like having the monster stats in with the encounter to prevent flipping back and forth or worse, bringing more books to the game. I...
Monday at 9:45 PM
overgeeked
reacted to
Scribe's post
in the thread
D&D 5E (2024)
PAX WotC Dungeons and Dragons speculation thread.
with
Like
.
Updated Oath of Conquest or riot! Actually I think I need to make that in Shadowdark.
Monday at 9:39 PM
overgeeked
replied to the thread
Modules: Made to Read vs Made to Run?
.
Sigh. Because of course. Here's a [+] thread for people who want to actually talk about good information design in modules...
Monday at 9:27 PM
overgeeked
reacted to
Bill Zebub's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
After more thought: even if I have no intention of running an adventure, or using a setting, and am only reading it to enjoy imagining...
Monday at 9:25 PM
overgeeked
posted the thread
Best practices for easy-to-run modules [+]
in
*TTRPGs General
.
The [+] is to keep things positive and prevent the already tired arguments about preferences and this style of module. This thread is...
Monday at 9:25 PM
overgeeked
reacted to
Bill Zebub's post
in the thread
Modules: Made to Read vs Made to Run?
with
Like
.
Conversely, there's a "skill" to reading graphical presentations. But I don't prefer that language because it suggests people are...
Monday at 9:18 PM
overgeeked
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Yeah. And people really, really don't want dialog in movies or TV shows to match how real people in the real world actually speak. If...
Monday at 9:10 PM
overgeeked
reacted to
gnarlygninja's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Dialogue not feeling natural is imo a criticism that gets painted with too broad a brush. There are definitely movies/shows where it's...
Monday at 9:06 PM
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