That can be a rough fight, your opponents have a couple of nasty special abilities and can deal a lot of damage in a short time. Depending on your choices so far, you may be able to talk a couple of them onto your side, which does help quite a bit.
Interesting. I recently forced my wife to watch B5 and was worried she’d hate it, but she rather loved it, even without my thick nostalgia goggles. Held up much better than I expected (though we decided to skip Season 5, barring the finale).
I’m hardly an aRPG aficionado, but I always liked Diablo 1 for this reason. It’s very bite-sized; easy to pick up and put down, even if it’s a bit more primitive than its descendants.
Again, I appreciate the attempt but as I also don’t play jRPGs then this is all Greek (or possibly Japanese) to me.
I think this is probably the smart move. With all the rave reviews I feel I should give it a go but maybe not at full price.
Thanks. I think I’m saving that for playthrough #5, though I’m unsure if I’ll ever get there. This time I’m going with the Royal Deadfire Company for the full colonialist experience.
I very much appreciate the attempt at an explanation, but the references are totally lost on me. Can you rephrase, making comparison exclusively to 90s turn-based tactics games?
I did support the Huana in the end; it’s their home and I reckon they should be allowed to make their own mistakes and fix their own problems. It seemed at least they were on an upward trend by the end, even if I needed to get my hands dirtier than I would have liked.
I found the ship combat...
So many people are raving about this I feel like I’d better give it a go. But I like my turn-based combat XCOM-style, not jRPG style. And quick-time events sound terrible to me: quick is the opposite of what I want. On the other hand, Torment had garbage combat, and I loved that.
Lack of the ability to save whenever I want is an absolute dealbreaker, artistic vision be damned. Unless Miyazaki (or whichever auteur) is willing to provide childcare, I’m afraid it’s a no sale. Fortunately, my preferred genres, cRPG and turn-based tactics, tend to have flexible save systems...
In other forums I’ll often preface posts with “As an older guy…”, on ENWorld it’s totally unnecessary. In fact, one of the highlights here is getting to feel like a spring chicken. So what if I didn’t know Gary personally, or fight in the war, or insulate my own house? I have my (relative) youth...
Right, but (depending on strength) bonus action jump can render it irrelevant, removing one of the rogue’s very few unique traits. The other martials are stealing his lunch, and he only had half a sandwich to start with. Having jump as a bonus action also means the poor rogue can’t even bonus...