Recent content by Panzeh

  1. P

    GURPS 4th Edition Revised Announced

    I will say, I think the way GURPS works in chargen does kind of necessitate a very different approach to a lot of other TTRPGs- it works best if you come up with the concept and work out the details of the character first, and then sit down with the GM and make the character 1 to 1. You can't...
  2. P

    GURPS 4th Edition Revised Announced

    It's an interesting idea though honestly if you had players willing to do that i'd just let somebody make the more powerful character without having to make sacrifices elsewhere. If i had that kind of group, i might be willing to just say 'to hell with the points, we're going to implement the...
  3. P

    GURPS 4th Edition Revised Announced

    Yeah, the templates are helpful if the sole barrier to entry is making decisions in a big picture, but i don't think they fix a lot of the problems with getting into the game. This is also, why, i think Dungeon Fantasy didn't work very well- it was a self-contained, baked-up GURPS product...
  4. P

    GURPS 4th Edition Revised Announced

    Yeah, that's i think a pretty good explanation for points, in my opinion- it gives both the players and GM the liberty to really get custom while also kinda keeping with the sort of basic TTRPG dictum of everyone starting at roughly the same place. There's part of me that kinda wants to try...
  5. P

    GURPS 4th Edition Revised Announced

    I do think the long character creation is the one real achilles' heel of GURPS but i think the effort is rewarding when you're playing with really invested players. In my opinion, character creation and advancement is the only time you really need to be worrying about points. And yeah, most...
  6. P

    Hot take: get rid of the "balanced party" paradigm

    I think it's important if all you're really doing in your game is dungeon SWAT team stuff, then yeah it needs to be kinda optimal for that. But I think, there's a lot of kinds of balance that are important especially in other kinds of games. For example, i do think it's important that...
  7. P

    Possum Creek Joins Steve Jackson Games as New RPG Imprint

    I really don't think the details of how templates and attributes are used in NPCs and templates are really what drives the sales and attention to GURPS, as a big deal thing, as most people don't even know the details of that stuff- it's inside baseball for enthusiasts.
  8. P

    Possum Creek Joins Steve Jackson Games as New RPG Imprint

    Honestly, I see GURPS as something that has a lot of potential if it's marketed correctly, as unlike most other games put out today, it actually does the work to try to be both 'universal' and 'sim' in its sensibilities, which runs against almost everything else in the market. It's not pretty...
  9. P

    Darkvision Ruins Dungeon-Crawling

    I can sometimes see how this plays out, but my experience has taught me players can only track so much, so either a logistically-inclined player trivializes it, or the group forgets it and the GM acquiesces because it would feel like a gotcha to people who don't have such a player. It's a lot...
  10. P

    Darkvision Ruins Dungeon-Crawling

    For what it's worth, i kinda find the torch management to be more of a pain than it's worth- one logistically inclined player can basically make it no big deal, same as rations, water, etc. I've heard a pretty good argument that the best way to keep people from dallying in a dungeon in OSR type...
  11. P

    Polygon: Indie TTRPG Companies are "sitting in their own little corners of the internet and wringing their hands"

    I think the problem of algorithms basically means that every article creator has to make headlines that present its material as provocatively as possible, so it ends up being some rousing attack on D&D(and current indie creators) while also being about the biggest thing in the room. It's sad-...
  12. P

    It's been so long since the last GURPS edition, that the present day is now in the "future" tech level

    One thing to note about gun skills in GURPS is that most gun based small arms default to each other in a very friendly way- it's usually best to just crank one gun skill up as high as you want and then let the others be -2 from that. Though i generally don't play with familiarity(i think it's a...
  13. P

    Free League forcing Alchemy VTT to remove PDFs - Anti-consumer behaviour?

    I imagine FL didn't quite understand what they were getting into with the contract with Alchemy and decided to discontinue the license after that. The Fantasy Grounds modules for Traveller contain full PDFs, too, but they never get discounted all that much probably because there's some...
  14. P

    Running games for pay as another income stream for TTRPG companies

    I'm not sure how StartPlaying makes money itself, yeah, but i'm not sure being the middleman here would be that lucrative, and I don't see WotC being able to actually pay professional GMs to handle the mass of business they'd need to do- SP relies on people doing it as a side hustle for the most...
  15. P

    Extensive Character Sheets Are GM Oppression

    If it was GURPS i'd just look up the skill "wainwright", see what the defaults allowed (some skills cannot default off of IQ or DX), and go from there, i wouldn't feel bad about it. If i let someone with that high an IQ stat into the campaign i'd know that's what i'd be getting into.
Top