Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Paul Farquhar's latest activity
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is the key phrase. You cannot “average out” cars and bicycles and expect to get an outcome that is useful to either motorists or...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Nope, I wasn't there, having given up on D&D years earlier. The current rules seem to be full of creative vaguery to me. Very much in...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
Deadfire is good, apart from the central plot, which is terrible.
Oct 14, 2025
Paul Farquhar
replied to the thread
Critical Role Campaign 4, Episode 2: Celestial Horrors and Powerful Houses Emerge as Potential Threats
.
...explained Basil Exposition.
Oct 14, 2025
Paul Farquhar
replied to the thread
WotC
D&D Universes Beyond
.
Is not the Stranger Things boxed set a Universes Beyond type product?
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's a problem that the game has to handle, because it's D&D's USP. By specialising, you have a far smaller market, and WotC is too big...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
It's going to depend on the players, but I have had players interested in this in a Traveller campaign. Traveller is just much better at...
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
That's how we got 4E lol. Worked out well.
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
That is ridiculously hyperbolic. If your players find an encounter too difficult there is no reason for it to "ruin a campaign" or even...
Oct 14, 2025
Paul Farquhar
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
While it wouldn't really bother me, this would add too much complexity for WotC to be comfortable with and also a lot of players. "My...
Oct 14, 2025
Paul Farquhar
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So this all goes back to the OP. Where one of the original 5e designers is saying "yes our assumptions about how players play was...
Oct 14, 2025
Paul Farquhar
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary...
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
And if the casuals did switch they would be the same as the 1E hold outs in 3.0. Their opinion wouldn't matter. Lose the casuals...
Oct 14, 2025
Paul Farquhar
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Yup. My theory is most of the fanvase is actually casual. This meas 4E was fixing problems they had no issues with and were likely...
Oct 14, 2025
Paul Farquhar
reacted to
Micah Sweet's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Plenty of GM books got by just fine without an encounter balance system.
Oct 14, 2025
Top