Yes, but Pratchett definitely not a world builder. He made characters and plots and the world was whatever they fitted into. Most of the “world” Discword stuff was written by other people.
I’ve a news flash for you: most people have to work for a living (and looking after children), and are expected to spend most of their time thinking about that. If you expect players to commit significant amounts of time outside of actually playing, you will have a hard time finding people able...
There is no massive time commitment for a player beyond turning up for 3 hours once per fortnight. Maybe if you go round suggesting that there is, it is putting potential players off.
Hell no! I've not come across anyone who wants to be a DM! They do it because if they don't no one else will...
It’s worth checking out, it might give you some ideas, particularly with how the PCs can fit into your counterrevolutionary scenario.
Also some of the San Citlan stuff from Radiant Citadel (expanded in a DMG supplement ) might be repurposed.
There is a difference between one-note joke characters and characters who are simply anti-trope. But I’ve had a half orc half eladrin (Disney) princess and her undead orc bodyguard, characters lifted directly from Adventure Time and Terry Pratchett, and a brain in a jar, all played in campaigns...
And their parents and grandparents?
The boardgames with longevity are family games, that everyone can play together, not ones only played by people of the same generation, because when that generation goes, so does the game. The new D&D starter set realises the need for cross-generational play...
One thing to consider is that reading has declined significantly, especially amongst men and boys. So most D&D players aren’t learning their fantasy tropes from literature any more, they are learning them from video games.
It’s also not wrong. Gygax wasn’t into settings, which is why he really struggled when players started asking about the setting for his home game. His first attempt at writing a publishable setting was more suited to a wargame than an rpg.
It’s an easy game, but the deck building metagame is simply not something people do unless they are playing on a regular basis. And if you don’t have a deck you can’t play the game. You can see that on these forums there are a lot of people who used to play but fell off the deck building treadmill.
So, what you are saying about the market research, is a wizard did it.
I think one of the challenges WotC face with MtG isn’t it isn’t very casual friendly. It’s not like Cluedo or Monopoly, something you can pull out and play with the family at Christmas. When players stop keeping up they tend...