Which is completely irrelevant - the ability says nothing about components or “spell attacks” either way.
Maybe think about what the rules mean rather than applying an over literal interpretation apply to something it was never intended to be connected to.
That seems unlikely to me. In a truly equal and multicultural society it seems to me that kind of relationship would be a quirky anomaly, especially amongst people who have chosen to spend their lives travelling.
There was a lot of wailing during the beta test and when BG3 first came out that being good was not sufficiently “rewarding”. I do think some people don’t understand the difference between good and mercenary.
Nevertheless, the statistics show that the majority of BG3 players chose good options...
She was already on the Enterprise as a non-Starfleet scientist when they met. So I think we have to assume that there are a significant number of non-Starfleet people working on the Enterprise at any time (this also appears to be case in SNW). In a post-scarcity society, there really isn’t any...
Everything is anachronistic to D&D. But in this case it doesn’t matter. The only technological limitation on piracy is “must have sea trade”. You can have is with triremes, you can have it with container ships and speed boats, you can have it with flying ships and ship-mounted wands. You don’t...
The ability doesn't specify "spell attack" though. "Attack roll with a spell" may or may not be the same thing as a "spell attack". The rules do not say. I.e. the correct answer is "the rules are vague, so the DM decides".
I don't see any reason why the DM would bring it up at all. If the players want to build an armada, or engage in mercantile commerce, then they will bring it up themselves. It's a good idea to have some ideas sketched out in case they do though - I try to avoid any "DM says No" situations, and...
But we all know what will happen next: The PCs will hack their way through the "victorious" crew as well, because of the massive power imbalance between PCs and mooks that is inherent in D&D rules.
The abstracted approach, where the battle is resolved by the PCs having to deal with a series of...