Nope, only two. Nick only removes the bonus action cost from an off hand attack, it doesn’t let you make another one. You need to do something else with the bonus action it frees up.
This doesn’t look particularly appealing to me. I prefer my space opera at least a little grounded, and not set up as a parody from the start. The players will provide enough silliness without it being built into the rules. This was the problem with Starfinder and Esper Genesis as well. I’m more...
Do that and suddenly the Push weapon mastery becomes much more appealing. And you can use that as many times as you have attacks, no incentive to juggle.
The trouble with white room theory crafting is the empty white rooms.
One of the things the "rules allow" is changing any rule that doesn't suit how you play. @Horwath is quite right to change the rules to suit what they want out of them.
You don't need professional training or financial incentives to identify when something is or is not enjoyable to play, and...
The character who, when asked to surrender their weapons, pulls out more and more weapons, is quite a common trope.
https://tvtropes.org/pmwiki/pmwiki.php/Main/ExtendedDisarming
There haven’t really been any world shaking events for around 12 years now, and the last one reset most things to how they were if 3e. Where things have been changed, its been evolutional, to make some things that looked dated more relevant and playable.