Recent content by Paul Farquhar

  1. Paul Farquhar

    WotC D&D Universes Beyond

    Their "off duty" outfits might be easier. I think I might be a little old and fat for a Saja boy!
  2. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Famously, the game that everyone house rules, as the official rules are terrible*. *Since it was originally intended as an anti-capitalist parable, it was never meant to be fun.
  3. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I have seen at least one reference earlier in this thread.
  4. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Of course you can design it, no one is saying otherwise. What you can’t do is make people like it.
  5. Paul Farquhar

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Nah, plenty of people enjoy playing D&D without thinking or caring about the rules at all. They just tend not to talk about it on the internet.
  6. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If the goblins are in a castle, with lots of arrows, cauldrons of boiling oil, etc, then they might pose a serious threat, but CR does not take tactical situations into account any more than it does player skill. Or the goblins in a field might run away and alert the goblin army. Or maybe the...
  7. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is the key phrase. You cannot “average out” cars and bicycles and expect to get an outcome that is useful to either motorists or cyclists, never mind pedestrians.
  8. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Nope, I wasn't there, having given up on D&D years earlier. The current rules seem to be full of creative vaguery to me. Very much in the spirit of 1st edition.
  9. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    Deadfire is good, apart from the central plot, which is terrible.
  10. Paul Farquhar

    WotC D&D Universes Beyond

    Is not the Stranger Things boxed set a Universes Beyond type product?
  11. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's a problem that the game has to handle, because it's D&D's USP. By specialising, you have a far smaller market, and WotC is too big a company with too many overheads to be a niche company.
  12. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    It's going to depend on the players, but I have had players interested in this in a Traveller campaign. Traveller is just much better at this kind of thing than D&D though.
  13. Paul Farquhar

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    That is ridiculously hyperbolic. If your players find an encounter too difficult there is no reason for it to "ruin a campaign" or even a session. They can retreat, or surrender, or be captured. Advice that "not all combat has to be to the death" is far more productive for the DMG. And is the...
  14. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think people are largely unaware of how many encounters they have, and how many rounds of combat. And it clearly is going to vary depending on what kind of adventure (dungeon, wilderness, urban, political, horror, etc) is being played. Which in turn depends on what sort of adventures the group...
Top