So probably try a bit of honesty, and lead with that, rather than trying to excuse your prejudice with settings based justifications. Then the people who like tortles can go join a different game.
I’ve already suggested several. I am a natural turtle changed my magic, I am from another plane of existence, I was a spelljammer until my ship crashed, I have no memory an no one knows what I am, now I am on a quest to discover the truth, I am a human part-transformed into a turtle by magic, I...
Your suggestion is clearly ridiculous. It’s clearly “my way or the highway” whilst pretending to be reasonable. The way you phrase this clearly shows that what you really mean is you are not allowing tortles because you think they are ridiculous.
In this situation you have presented the...
No, that’s not “tortle or nothing” that’s “tortle or something completely ridiculous that will make me look foolish”. That’s not a discussion, it’s being insulting to anyone who dares challenge you.
Not a discussion. You haven’t discussed what they mean by a tortle, what aspects of tortle they think will work well in the campaign, and so on. And of course because “tortle” is a hypothetical, no one who is posting here could give you a true answer.
I have seen a few people give answers to...
How frequently? Because it’s not a behaviour I’ve ever witnessed. This sounds like a strawman to me. But as I said before, anyone who absolutely insists on anything, is not a reasonable person, and you should not be playing with than person full stop.
It’s a matter of what aspect of playing a tortle appeals to the player. Which is why it needs to be discussed. Is it the mechanics? Is it the appearance? Is it the theme? Did something you said about the campaign give the player a really cool story idea?
This is kind of what I feared. Neither of these methods is going to touch potential but not yet players, or very casual/occasional players who might potentially spend more - or at least encourage their DM to spend more.
There are some market research experts on these forums - how do you go...
Yes, I had similar issues. I’m inherently disorganised and I had to do a lot of rummaging around trying to find what I needed from all the pretty components. I found it easier with pencil and paper. And the monster tokens would have been easier to use with simpler art to make them stand out...
I think this gets to the nub of the problem the person in the original article has. It helps if you remember that in the early editions of D&D monsters, including NPCs like guard captains, did not have ability scores. Their hit chance, saving throws etc where keyed directly from their hit dice...