Recent content by Paul Farquhar

  1. Paul Farquhar

    D&D General Weapons should break left and right

    You don’t need to do any resource tracking to narrate campfire rituals. But if the PCs have a month-long journey it will get quickly boring unless something unusual happens.
  2. Paul Farquhar

    D&D General Weapons should break left and right

    As @Maxperson says, there may be special circumstances where scarcity is a plot point, but unless the ranger is stripped of all supplies and tools and locked in a bare cell it’s hard to think of a situation where a competent ranger wouldn’t be able to make arrows.
  3. Paul Farquhar

    D&D General Weapons should break left and right

    No, most people aren’t aware that archers make their own arrows as needed. They instead think they have to go into an arrow shop and stock up. Carting 200 arrows around with you is silly, because they would warp.
  4. Paul Farquhar

    D&D General Weapons should break left and right

    If a player doesn’t know anything about real world history or real world archery, then it’s not realistic to expect them to state something only historians or archers would know.
  5. Paul Farquhar

    D&D General Weapons should break left and right

    Quite. If the scenario creates a specific resource issue like being lost in the desert, then resource tracking matters. But if you are in a normal situation there is no need. The characters know how to live in their natural environment without input from the players.
  6. Paul Farquhar

    D&D General Weapons should break left and right

    My issue is (aside from balance with casters) archer running out of arrows is fundamentally unrealistic(unless it’s in the middle of a battle). It’s not reasonable to expect players to know about things like collecting feathers and suchlike, because they do not have the knowledge and training...
  7. Paul Farquhar

    D&D General Weapons should break left and right

    That’s why they invented the quantum magic weapon.
  8. Paul Farquhar

    D&D General Weapons should break left and right

    Axes (which looked nothing like a fantasy axe) were also quite widely used. I think they went out as mounted cavalry became more common.
  9. Paul Farquhar

    D&D General Weapons should break left and right

    During a battle, yes. And the 20 arrow standard quiver is rather large. But I wouldn’t do that for the simple reason than no one would play an archer if running out of arrows was likely, they would get magic initiate and shoot infinite cantrips instead. Outside of battle, it’s where the idea of...
  10. Paul Farquhar

    D&D General Weapons should break left and right

    The intention and action come from characters, rather than players, not being incompetent idiots. The materials - are common, I could find them all in my back garden I am looking at out the window (although I might send my cat familiar out to fetch a fat pigeon). Time, I can make a bunch and get...
  11. Paul Farquhar

    D&D General Weapons should break left and right

    Shoot not fire, unless you are using a firearm. /pedant
  12. Paul Farquhar

    D&D General Weapons should break left and right

    My character is an elite archer not a dopey 21st century geek. Making arrows is like - not at all difficult. Shoot not fire, unless you are using a firearm. /pedant
  13. Paul Farquhar

    D&D General The Great Railroad Thread

    I’m pretty sure “meeting at an inn” draws heavily on the At the Sign of the Prancing Pony chapter of LotR. But if you want something older, there are The Canterbury Tales. It became very surreal when we were role playing an inn whist playing D&D in a 15th century inn.
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