Recent content by PaulW41

  1. PaulW41

    ToV Other than "It's not made by WotC", what's the elevator pitch for Tales of the Valiant?

    Here is how I look at it... 1) The base rules are 99% 5e (not 5.5e or 2024). So if you have a bunch of 5e books, they directly port over to ToV with less drama. If you want to 'ToV' your 5e classes to match the progression of ToV, Kobold Press has a free doc for that. 2) Real difference is...
  2. PaulW41

    D&D 5E (2014) Don't Throw 5e Away Because of Hasbro

    Tales of the Valiant has it's Monster Vault 2 in kickstarter. That will be new monsters since they are done covering 5e monsters in the SRD with MV1. Plus they have 4 other monster books. Their 3rd campaign builder book 'Dungeons & Ruins' just shipped. Labyrinth will be out around June-ish...
  3. PaulW41

    Dungeon Mapp 1.2

    OK, so I've tested with a bit more. I have a room with 10 goblins, each Based off of the same char object. If I go into play mode then the app does track each goblin's hit points, but if I flag them as party of the party, the app rolls an init for each goblin. If I take the goblin's out of...
  4. PaulW41

    Dungeon Mapp 1.2

    Oops didn't know that. So I can have one goblin object and the program is just declaring new variables. My bad. Just tested that and it works.
  5. PaulW41

    Dungeon Mapp 1.2

    See now you have me playing with this some more... I would like to track the monsters init roll as well using the app. However there seems to a limit of 10 init rolls that can be made, before the numbers scroll off the screen and there is no way to see them. Also, having some way of flagging...
  6. PaulW41

    Dungeon Mapp 1.2

    The hit points only go to 100? Can you make that larger?
  7. PaulW41

    Dungeon Mapp 1.2

    I just brought this app and registered here to comment. :) Art, art and more art is my input. Walls are fine as graphics, they don't need to be functional IMO. I can make it work. The more we can dress up the rooms the better. Thanks!
Top