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payn's latest activity
payn
replied to the thread
Battletech Public Playtest Thread
.
A classic argument. Though its not about where you end, its about how much you moved in the turn. All the firing happened simultaneously...
Oct 11, 2025
payn
replied to the thread
I think it is time for a break.
.
Oct 11, 2025
payn
reacted to
Richards's post
in the thread
I think it is time for a break.
with
Like
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Well, if it's time.... Johnathan
Oct 11, 2025
payn
reacted to
Gorgon Zee's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
.
The reason I prep and strongly prefer games run by people who prep is that when you invent something at the table, you have very limited...
Oct 11, 2025
payn
replied to the thread
Battletech Public Playtest Thread
.
So, yeah he would have had a 1 TMM from the jump not TMM 3. The rules state you cant jump away and back in a single movement. Now, if it...
Oct 11, 2025
payn
reacted to
Sorcerers Apprentice's post
in the thread
WotC
Wizards hiring D&D Creative Brand Manager
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Like
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Now that is a Nerd job if there ever was one. Whoever gets the position is going to have a ton of fun!
Oct 11, 2025
payn
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It is very true that current trends in design have historical antecedents. What makes it a trend is its pervasiveness. Many of things...
Oct 11, 2025
payn
replied to the thread
Battletech Public Playtest Thread
.
Playtest report 4 (Package 2; mobility) We had our open BT night last night. Fedcom Civil War Era 4K BV per player 3v3. We had two...
Oct 11, 2025
payn
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is getting tiring and a little frustrating, Aramis. Are you reading my post or not before you respond? I acknowledge this point in...
Oct 11, 2025
payn
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think an issue with random tables and why they fell out of favor is how little thought was put into their execution. Early games had...
Oct 10, 2025
payn
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Love
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Yeah, that's pretty much what I'm thinking. Make a "Player's Guide to (Setting)" alongside an adventure/adventure path. The players...
Oct 10, 2025
payn
reacted to
GrimCo's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
If you are going pirate, ditch D&D. It's seriously isn't that great. I would suggest 7th sea, 1st edition. It's game about swasbuckling...
Oct 10, 2025
payn
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Solving them perhaps to your satisfaction, but I can tell you 4E was no solution to me. I actually like the 5E approach and slower...
Oct 10, 2025
payn
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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You’re right that earlier editions didn’t depend on the “adventuring day” model in the same way—attrition existed naturally through...
Oct 10, 2025
payn
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
One of the biggest things is just getting to the point and reducing process overhead. Like how instead of the intricate resolution...
Oct 10, 2025
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