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payn's latest activity
payn
reacted to
aiouh's post
in the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
with
Haha
.
Is your Nephew's name John Paizo by any chance?
Oct 14, 2025
payn
reacted to
CleverNickName's post
in the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
with
Like
.
Huh. Maybe I should check out PF2 one of these days.
Oct 14, 2025
payn
reacted to
touc's post
in the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
with
Like
.
Sounds like Pathfinder 2nd Edition's "three action" economy (with 1 reaction). It's more nuanced such as more attacks = decreased...
Oct 14, 2025
payn
replied to the thread
Long-term survival rules?
.
I like Forbidden Lands use of supply die. It felt both like supplies were limited but also dispensed with the painstaking process of...
Oct 14, 2025
payn
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
No, it wouldn't really. I'm not trying to remake 4e whole cloth. Just come up with some ideas that take the positives of that system...
Oct 14, 2025
payn
reacted to
Jacob Lewis's post
in the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
with
Like
.
I agree about the risk of adding complexity. The real pitfall is when we try to solve mechanical problems with more mechanics. What I’m...
Oct 14, 2025
payn
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Actually, you know what? It is a bit of a cliche on saying 'PF2 fixes this' when 5e problem comes out but in this situation where we're...
Oct 14, 2025
payn
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Since I moved to working from home 80-90% of the time, i definitely struggle to use my vacation time. I also been with my company 23...
Oct 14, 2025
payn
reacted to
FrogReaver's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Most players seem to play fairly linear adventure paths. I don’t think pacing and 5MWD is as big of a concern for them in the first...
Oct 14, 2025
payn
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
The majority of tables, these days, use Milestone progression rather than individual XP rewards. So it wouldn't work for most players.
Oct 14, 2025
payn
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
.
A pretty good essay, this was the part where I think the discussion lies for us. This is how its done. There is still a pitfall that...
Oct 14, 2025
payn
reacted to
MoonSong's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
A lot of places are poorly run. They can't handle the most minimal disruption.
Oct 14, 2025
payn
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
They're the vast majority imho.
Oct 14, 2025
payn
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes, the idea is a good one, it just needs fine tuning.
Oct 14, 2025
payn
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Regarding bounded accuracy: Great concept. I have some nitpicks about the execution. Things are too bounded on the enemy side; the AC...
Oct 14, 2025
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