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Pedantic's latest activity
Pedantic
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
100% agreed. This is why I've beaten my "perverse incentives" drum for something like eight years around here. Game design is very...
Oct 11, 2025
Pedantic
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The the scare quotes show a bit of the problem with this statement. As phrased this could be essentially a tautology. This assumes...
Oct 11, 2025
Pedantic
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think there’s a lot of unexamined assumption in that framing. You’re describing an idealized table of close friends who all share...
Oct 11, 2025
Pedantic
reacted to
Stalker0's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
That is kind of like saying I don't really want my car fixed because I'm unwilling to go on youtube, learn how to rebuild an engine, buy...
Oct 11, 2025
Pedantic
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But it is not a time sensitive scenario and all the players agree to it. So what's the issue? And you did not answer my question: why...
Oct 11, 2025
Pedantic
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You can have social contract and conventions to avoid such things, but I generally feel it is awkward and bad design if the system...
Oct 11, 2025
Pedantic
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sure, but that people really did not like how 4e solved the issue doesn't mean that they still wouldn't like to have some solution for...
Oct 11, 2025
Pedantic
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not going to speak for Micah--we don't share that much in taste, though not nothing--but my feeling is that reducing GM overload...
Oct 11, 2025
Pedantic
reacted to
Dire Bare's post
in the thread
ChatGPT lies then gaslights reporter with fake transcript
with
Like
.
Yes. Both to guns and the use of AI. How folks use the tools is problematic. So are the tools themselves, their easy availability, and...
Oct 9, 2025
Pedantic
reacted to
Umbran's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
.
Maybe you didn't realize it, but yeah, you kinda were saying that. It is implied by the construction.
Oct 9, 2025
Pedantic
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
Views on 24 MM/SRD monster mechanics now
with
Like
.
An effort was made to give more creatures a distinctive ability of some sort, and (more importantly) to make distinctive abilities bonus...
Oct 9, 2025
Pedantic
reacted to
Gradine's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
.
I want you to know that I mean absolutely no offense when I say this, but this is unbelievably naive. At the very least when we're...
Oct 9, 2025
Pedantic
reacted to
Gradine's post
in the thread
D&D General
Nolzur creates inclusive miniatures, people can't handle it.
with
Like
.
This, on the other hand, is not it. Not to say that straight calling a person a loser is a worthwhile endeavor, but it's especially...
Oct 9, 2025
Pedantic
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
OK, I see what you're saying. Thank you for elaborating. As I understand you you're talking about the difference between (broadly)...
Oct 8, 2025
Pedantic
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I feel like we're on the verge of rehashing the same points all over again. "Play to find out" is a strong signal that you as a player...
Oct 8, 2025
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