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Pedantic's latest activity
Pedantic
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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Like
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But I don't wanna do -any- animal people at all. I'm just acknowledging that furry/scaley is where a lot of folks are headed. So I'm...
Oct 18, 2025
Pedantic
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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I think you're better off writing like 4 charismatic mammal species, and then doing the big book of slightly more specific animal people...
Oct 18, 2025
Pedantic
reacted to
Sepulchre's post
in the thread
Level Up (A5E)
A5E Warlock Rules Discussion - Eldritch Grasp + Synergies
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Your player is right. If eldritch blast hits or the the targeted creature fails its save, they take EB damage and then have to save or...
Oct 17, 2025
Pedantic
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Different resource models for different classes is absolutely a good start. I personally think running Fighter/rogue powers through...
Oct 13, 2025
Pedantic
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I understand why people reach for the 2e comparisons — it’s the clearest precedent we have for overextension and audience fragmentation...
Oct 12, 2025
Pedantic
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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So my issue with this is that the character and player decision space becomes divergent. Like the characters cannot make plans based on...
Oct 12, 2025
Pedantic
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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"My magic has yet to recover. We may still face significant peril, so I say we wait a day or two before we face the enemy head on." The...
Oct 12, 2025
Pedantic
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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The problem with this as I've mentioned before is that players usually know the mechanics to at least some extent, and knowledge of the...
Oct 12, 2025
Pedantic
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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It just seems very strange to me that the world would know that spells come in discrete levels, that they can power those spells only a...
Oct 12, 2025
Pedantic
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I think the big 4e mistake (aside from naming them "Healing Surges" which nearly suggests the inverse role they serve, Trespasser's...
Oct 12, 2025
Pedantic
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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I want to hone in on this element for a moment. I think part of the tragic element of ADEU was the fact that essentially, each power...
Oct 11, 2025
Pedantic
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I pulled this section out, because I think you're broadly right here (in that there's a rejection of adventure path style or sometimes...
Oct 11, 2025
Pedantic
reacted to
billd91's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I'm not sure that one-off products, and that's what most of these are - even if a variety of one-offs, would constitute fracturing the...
Oct 11, 2025
Pedantic
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Perhaps. But then again, WotC has already shown they’re willing to take risks—for example, crossing brands with Magic: The Gathering...
Oct 11, 2025
Pedantic
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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They absolutely do, though — D&D is explicitly branded as “the world’s greatest roleplaying game” and continuously positioned as the...
Oct 11, 2025
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