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pemerton's latest activity
P
pemerton
reacted to
soviet's post
in the thread
Alternatives to map-and-key
with
Love
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I don't think this characterisation of narrativist games as relying on players being uninterested in a particular outcome is correct. I...
Aug 10, 2025
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Love
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I don't even understand you. Why are you playing a game at all? I am playing one for the same reasons, because the structure of the game...
Aug 10, 2025
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
with
Like
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Yeah, if for some reason a challenge is entirely fictionally inappropriate, then there's no challenge! That could result from some PC...
Aug 10, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
.
Just for the sake of clarity: am I right that you've got in mind that the whole "shorter path" idea only makes sense if the GM is making...
Aug 10, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
.
I will summon @thefutilist on this: I think that one point thefutilist has made in previous posts is to contrast the relatively "closed"...
Aug 9, 2025
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Like
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So, there was discussion of In a Wicked Age and 'agendas' (best interests to use IaWA terminology). I think we then have some hybrid...
Aug 9, 2025
P
pemerton
reacted to
aramis erak's post
in the thread
Alternatives to map-and-key
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And reactions. The reactions bit is vital for solo play.
Aug 9, 2025
P
pemerton
reacted to
Thondor's post
in the thread
Alternatives to map-and-key
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Here’s the types I think we’ve covered so far: Map-and-key Draw a map, fill it with content. Where the players go, there is where the...
Aug 9, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
.
I mentioned Classic Traveller trading play upthread, but didn't put it in the context of GM-less play. Which is something the rules...
Aug 9, 2025
P
pemerton
reacted to
Nikosandros's post
in the thread
D&D 5E (2024)
Heroes of the Borderlands
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Both Moldvay and Mentzer have rules for monsters' reactions. There is no stipulation of monsters always attacking, except in specific...
Aug 8, 2025
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
with
Like
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Yeah, and you mentioned that complexity is essentially a matter of determining the overall weight of the events contained within the...
Aug 8, 2025
P
pemerton
reacted to
Thondor's post
in the thread
Alternatives to map-and-key
with
Like
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I think they did. Implicitly if not explicitly in the OP. Alright so it seems like the "best interests" that Permerton is talking...
Aug 8, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
.
@AbdulAlhazred Generally I would use complexity 1 or 2 challenges in a broader context (eg combat), in which case they are generally...
Aug 8, 2025
P
pemerton
reacted to
AbdulAlhazred's post
in the thread
Alternatives to map-and-key
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Like
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One other thing I would add on 4e SCs. There are 5 complexity levels, each requiring more successes. Yes CL5 is harder than CL1, but let...
Aug 8, 2025
P
pemerton
replied to the thread
Alternatives to map-and-key
.
It's a decision about "weight", about the degree of focus/attention to be given, in play, to this particular matter. Which is no more...
Aug 8, 2025
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