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pemerton's latest activity
P
pemerton
reacted to
Composer99's post
in the thread
D&D General
GMing and "Player Skill"
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Like
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What some OSR circles have (unfortunately IMO) taken to mean by skilled play is rather like a narrated-exploratory play loop, appealing...
Sep 10, 2025
P
pemerton
replied to the thread
D&D General
GMing and "Player Skill"
.
I posted about this issue a few years ago: D&D General - Railroads, Illusionism, and Participationism
Sep 10, 2025
P
pemerton
replied to the thread
D&D General
GMing and "Player Skill"
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Doors are a huge chunk of Gygax's AD&D rules! If you take out the combat rules, and the rules for door, there are very few rules left...
Sep 10, 2025
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pemerton
reacted to
soviet's post
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Roll for Effect or Intent?
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I wonder if you've ever read Elfs, by Ron Edwards. You might find it interesting. Essentially the characters are dumbass lowlifes, and...
Sep 10, 2025
P
pemerton
reacted to
soviet's post
in the thread
Roll for Effect or Intent?
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If it looked cool it was for affect If it achieved something it was for effect If you felt ill afterwards it was for infect
Sep 10, 2025
P
pemerton
reacted to
Autumnal's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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As a creator myself, I like “steal” for much the reasons I like “elfgames”: it encourages a good perspective about the innately...
Sep 10, 2025
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pemerton
reacted to
Doug McCrae's post
in the thread
DMing philosophy, from Lewis Pulsipher
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Lew Pulsipher reviewed the rpg Tunnels & Trolls, unfavourably, in White Dwarf #2 (Aug/Sep 1977). His views are consistent with those he...
Sep 10, 2025
P
pemerton
replied to the thread
D&D General
GMing and "Player Skill"
.
In Gygaxian skilled play, the mechanics for dealing with doors - detecting them (if they're hidden), listening at them, opening them -...
Sep 10, 2025
P
pemerton
replied to the thread
Roll for Effect or Intent?
.
In Burning Wheel, the rule for failure is this (I'm quoting from Gold Revised p 31; the text on p 34 of Revised is pretty similar)...
Sep 10, 2025
P
pemerton
reacted to
Arilyn's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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Yes, there's a lot of morphing and evolution and sometimes going back, but more cleaned up or more modern mechanics.
Sep 9, 2025
P
pemerton
replied to the thread
D&D General
GMing and "Player Skill"
.
A lot of games have multiple dimensions of skill, though - eg in cricket there is batting and bowling. In games that aren't scored -...
Sep 9, 2025
P
pemerton
reacted to
loverdrive's post
in the thread
D&D General
GMing and "Player Skill"
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Ah, right, I think I got distracted when writing, or maybe short-circuited. He wins against me fairly regularly, but loses hard to...
Sep 9, 2025
P
pemerton
replied to the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
.
Although there are also some very interesting (and reasonably influential) games from the late 90s. The two I'm thinking of (admittedly...
Sep 9, 2025
P
pemerton
reacted to
chuckdee's post
in the thread
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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With just this statement (leaving off the part about swearing off other systems), I don't even see how you can form an opinion after so...
Sep 9, 2025
P
pemerton
reacted to
1QD's post
in the thread
Does Your Game Have Random Encounters?
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I have my own gaming system, and that is what I am discussing. I am a former Dnd player, gone self creator. I have abandoned Dnd on the...
Sep 9, 2025
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