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pemerton's latest activity
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pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Right. If I read someone's account of how they use exhaustion/stamina-type conditions for walking long distances, and implement twisted...
Oct 9, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't understand why. AW has a rule for resolving any declared action. It actually is broader, in that respect, than any version of...
Oct 9, 2025
P
pemerton
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
The thing about hit points is that getting hit by something sharp or heavy moving fast is, in most ttrpg settings, the single most...
Oct 9, 2025
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
@mamba Working through those moves as a GM requires a creative process, reasoning about the fiction and making choices about how to...
Oct 9, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
You seem to think that resolving a player's move, in AW, is profoundly different from resolving a player's declared action, in D&D. I...
Oct 9, 2025
P
pemerton
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I'll bite. How do XP facilitate playing to find out what happens?
Oct 9, 2025
P
pemerton
reacted to
TwoSix's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Wow
.
Yea, I’m moved away from that handwavey approach. “Class” is a transformation of the soul. The character is aware of it, and the...
Oct 9, 2025
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Play to find out" in the way Vincent laid out obviously does not consider how a D&D GM prepares because it's not meant to describe D&D...
Oct 9, 2025
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pemerton
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Bloody hell, no one said there'd be math! Seriously, that hyphen? is fouling up my reading of this sentence. I keep seeing it as an...
Oct 9, 2025
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
@soviet basically the above. Although my interpretation of, Apocalypse World at least, is that it's far more 'vanilla narrativist' than...
Oct 9, 2025
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pemerton
reacted to
Old Fezziwig's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't disagree with you about the PbtA mechanics, nor do I believe that the GM can make up whatever they want is a mechanic (and I...
Oct 9, 2025
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
'Play to find out which of two things happen', sounds great.
Oct 9, 2025
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The GM is playing to find out how it resolves as well. Using the two primary methods the players use. 1) Deciding what their characters...
Oct 9, 2025
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That is completely false. A player in such a 'modern' game has at least the same type of agency to 'force an outcome' as a player in a...
Oct 9, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
As per my reply to @thefutilist not far upthread, which talks about RM, I think there are limits in that game (and similar games) to how...
Oct 9, 2025
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