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pemerton's latest activity
P
pemerton
reacted to
zakael19's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Any "in combat" ability that costs Heroic Resources you can use once per "respite" (or again once you gain more Victories). Stuff like...
Oct 11, 2025
P
pemerton
reacted to
Blue's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This is how 13th Age does it, and I get an amazing amount of push back from people who cannot fathom the possibility. Like removing...
Oct 11, 2025
P
pemerton
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Wow
.
You could also make rests a recharging resource based on combat. This is effectively what Draw Steel has done. Gain a spendable...
Oct 11, 2025
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
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Then why are you getting involved in a side discussion about the finer points of Apocalypse World?
Oct 11, 2025
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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You also have some like really interesting random tables driving play in the most recent NSR games (I'm thinking like Electric/Mythic...
Oct 11, 2025
P
pemerton
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
No, this is bad design. Why wouldn't you need combat to be balanced? That doesn't make any sense. How many of the fights in LotR were...
Oct 11, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Reaction tables aren't (in my view) about reducing GM workload in generating content. They're an action resolution tool (if the players...
Oct 11, 2025
P
pemerton
reacted to
gban007's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Just additional point, I think if Micah had said above a different response may have come, but Micah said reducing mechanical workload...
Oct 11, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I haven't read Daggerheart, but I am inferring that experiences in Daggerheart are similar to the backgrounds in 13th Age: free...
Oct 11, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Thanks. I apologize if I am unable to give proper dedication to your post as you give here to mine, but it's late and I am somewhat...
Oct 11, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I am keenly aware that charts have been present prior to contemporary games: Emphasis mine in bold red. (Edit: If you are color blind...
Oct 11, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I was honestly surprised to hear that some of the things that I listed were moving away from Micah's preferences, given that he is a...
Oct 10, 2025
P
pemerton
reacted to
gban007's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All Aldarc did was list what he thought made dor what comes through in modern mechanics, as relates to the OP. You then came in with an...
Oct 10, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think it's more than just this: it's also about increasing the proportion of play time spent on the stuff that matters to the...
Oct 10, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Respectfully, Micah. My post is not just generalities. My post does list examples. That said, it's not my responsibility to give you...
Oct 10, 2025
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