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pemerton's latest activity
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pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
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I imagine what they resent is the constant insertion of those opinions. Imagine if I were to post 'I don't like 5e' multiple times in...
Oct 12, 2025
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I agree that this is possible, and I think Rolemaster's implementation is basically this. However, no edition or variation of D&D has...
Oct 12, 2025
P
pemerton
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Here I disagree. I think that as with many things in Daggerheart there are multiple reasons they aren't always on. From a simple...
Oct 12, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That reminds me a bit of MHRP: a player can spend a Plot Point to automatically succeed in destroying/disabling a trait that is rated no...
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I would put reaction tables, in particular, as a design element intended to facilitate "play to find out what happens" and "emergent...
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Love
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What does reducing GM overload mean to you? Do you would describe reducing GM overload as a contemporary approach to TTRPG mechanics...
Oct 12, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't think there's much reason to think that WotC would increase its sales - perhaps not even in absolute terms, let alone after...
Oct 12, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
From WotC's point of view, why do they care that some of the people who play D&D are not as satisfied as they might, ideally, be? They...
Oct 12, 2025
P
pemerton
reacted to
Morrus's post
in the thread
D&D General
Has 5e become noise?
with
Haha
.
It's been 11 years of this--what's changing in a few more months?
Oct 12, 2025
P
pemerton
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
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If that is the case, then why do we need to stick to a system, despite its flaws? Why wouldn't we just go freeform, and ditch the...
Oct 11, 2025
P
pemerton
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
But this is precisely my problem with much of this stuff. "The concept is so good! We should keep playing it!" Concept is easy. Anyone...
Oct 11, 2025
P
pemerton
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Huh? Four kobolds, 25 XP each, with a x2 multiplier for 3-5 monsters is a total of 200 XP. Four level 2 characters have an XP threshold...
Oct 11, 2025
P
pemerton
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well yes, but actually no. The 2024 encounter building guidelines specifically advise against encounters with more than two monsters per...
Oct 11, 2025
P
pemerton
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I can make the encounter harder to challenge the party. But how do I deal with the Wizard throwing high level spells at the enemy, and...
Oct 11, 2025
P
pemerton
reacted to
Epic Meepo's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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The game is designed to have 6-8 encounters per Long Rest, and (at low to mid levels), it takes 6-8 max difficulty encounters to level...
Oct 11, 2025
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