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pemerton's latest activity
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pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
In RQ, non-human creatures are statted in a way that parallels PC stats. But they aren't built via a parallel process (eg there is no...
Oct 12, 2025
P
pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I’m sure games prior to this point used it, but not any versions of D&D. Or at least, not consistently. I do recall some products that...
Oct 12, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I agree with @hawkeyefan here. There is a clear process in classic D&D: the GM maps and keys a dungeon; the movement of the PCs through...
Oct 12, 2025
P
pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I don’t think that all GM side procedures constitute GM fiat. Sure, a GM could always ignore the expected procedures by exercising fiat…...
Oct 12, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is wrong about Gygax's AD&D, in multiple ways. For instance: In the MM, Elves are 1+1 HD. Nothing in the Elven PC build rules...
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Sure. That's similar to the point that was made earlier: i.e,. the idea that PC/NPC builds being the same represents "old school" is...
Oct 12, 2025
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pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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The claim that parity between NPC and PC creation is somehow “old school” just seems revisionist to me. It’s a perfectly fine...
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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To me, it seems you misunderstand me. Again, not contradictory with what I was saying at all, and in fact it's what I had in mind for...
Oct 12, 2025
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pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I don’t think those are the same things. One chooses to climb a wall. One may not choose to have a fight… the rules may dictate that one...
Oct 12, 2025
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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You’re asserting an opinion here, mine is different. I’ve never had a player in a game with clear and separate designs for players and...
Oct 12, 2025
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think this issue of NPC and PC build and stats is an interesting one. D&D did not try to establish any sort of parallel or...
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It's naive to think that putting people on ignore stops someone from thread-crapping or thread derailing. You should know that.
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
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Fulfilling my desires? I am only telling you about my approach in this thread and expressing my own disinterest in whether people like...
Oct 12, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
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Maybe another thread for rehashing How to Play Blades in the Dark?
Oct 12, 2025
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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You're supposed to embrace the chaos and collapse. Seriously, that's the point of the game. I think we tried to hammer home how the...
Oct 12, 2025
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