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pemerton's latest activity
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pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
At a lot of tables, the GM doesn't control things by anticipating the maths. The GM controls things by intervening directly, fudging...
Oct 17, 2025
P
pemerton
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
How is a fiction where a wizard has more or less resources than the other more believable? How does having 4-6 spell slots versus 2 or 3...
Oct 17, 2025
P
pemerton
reacted to
gban007's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I dont think point is that sales means design is good as such. Ultimately I reject what I think is your underlying premise, that a...
Oct 17, 2025
P
pemerton
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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No, they said nothing about good design. There argument is that there is not a strong reason to change course if what you are doing is...
Oct 17, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
To add to Parmandur's post: Looser design and looser maths makes it easier for the system to drift, and creates more room for GM...
Oct 17, 2025
P
pemerton
reacted to
Echohawk's post
in the thread
D&D General
How Much D&D Stuff Is There Anyway? Part 3: Magazines
with
Wow
.
Those weren't really magazines, but I haven't forgotten about them. The three Annuals and the Yearbook will be counted in part five of...
Oct 17, 2025
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pemerton
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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If it's something I commonly saw in GURPS in the 90s (the Lucky advantage) I have problems considering it "modern"
Oct 16, 2025
P
pemerton
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Encounter math certainly matters to WotC...tight math, however, is a different story. The current 5E math allows for the game to work if...
Oct 16, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I didn't say anything about design being good or bad. I talked about WotC's reasons for doing this or that. I don't see why WotC has any...
Oct 16, 2025
P
pemerton
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Is there not...? Do they...? I think it shows whether WotC perceives a major concern among their plauer base on this front.
Oct 16, 2025
P
pemerton
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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1. Practically yes. The medicine skill and per-encounter powers like Lay On Hands means that post-battle healing is cheap(and in battle...
Oct 16, 2025
P
pemerton
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Abilities meant for use outside of combat can either be used at will or have some built-in limitation. For example, a Void Elementalist...
Oct 16, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This sounds similar to 4e D&D, where the maths relative to a given level of play is pretty flat. The rationale for level-based...
Oct 16, 2025
P
pemerton
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's not the read I'm getting. One group wants attrition of offensive power throughout the day*. You use a fireball on those 8 orcs –...
Oct 16, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yes. This isn't controversial, is it?
Oct 16, 2025
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