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pemerton's latest activity
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pemerton
reacted to
Neonchameleon's post
in the thread
Contemporary Simulationist TTRPGs [+]
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Yes it could. There is no game-world law for just about anything even in most "simulationist" RPGs unless you're playing something as...
Oct 18, 2025
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pemerton
reacted to
Neonchameleon's post
in the thread
Contemporary Simulationist TTRPGs [+]
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I really can't agree here other than that an encounter is a technical grouping of events and is as much a term of art as "Armour class"...
Oct 18, 2025
P
pemerton
reacted to
Aldarc's post
in the thread
Contemporary Simulationist TTRPGs [+]
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I have more thoughts about your post, but I have an absence of time to address everything. So for now... The thing is, I'm not so sure...
Oct 18, 2025
P
pemerton
replied to the thread
Your Three Desert Island RPGs
.
Burning Wheel + Torchbearer 2e (I'm gonna count these as one!) Prince Valiant Classic Traveller
Oct 18, 2025
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pemerton
reacted to
Autumnal's post
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Your Three Desert Island RPGs
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• Loner as my all-purpose multitool. • QuestWorlds for intensely story and genre focused play with a notch more detail than Loner. And...
Oct 18, 2025
P
pemerton
replied to the thread
Describe your last rpg session in 5 words
.
Torchbearer 2e: Bats, explosion, temples, iron mask.
Oct 18, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
5e D&D doesn't, by default, have techniques like applying a penalty to all rolls to reflect the fact that the passage of time has set...
Oct 18, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't have a strong intuition about the timeline. But I've got no reason to think that those saying "tomorrow" or "2031" are any...
Oct 18, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
My favourite version of D&D is 4e D&D. It's maths is tight, it's game play is pretty intense, and it does not require the GM to...
Oct 18, 2025
P
pemerton
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
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Not really related to any other point, but the games most people think of as storygames do not give you more control over the narrative...
Oct 18, 2025
P
pemerton
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Key word is eventually. You think its tomorrow but its really 20-30 years from now.
Oct 18, 2025
P
pemerton
reacted to
Mort's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I've found 5e much more DM friendly than 3e. Specifically, DMing 3e to high level (tier 4) became a difficult slog for me. I've found...
Oct 18, 2025
P
pemerton
reacted to
dave2008's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Again, I think you are the only one saying that. There is a difference between pointing out reality and discussing the things thar are...
Oct 18, 2025
P
pemerton
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
As of a few years ago, the majority of people who have ever played D&D started with 5E. Indeed: he main target audience is people aged...
Oct 17, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Upthread you've called for statistically valid surveys. Are these observations of yours statistically grounded? I'm not seeing what...
Oct 17, 2025
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