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pemerton's latest activity
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pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
This is one reason why I don't really advocate a "quest" approach to FRPGing. As per the posts I linked to, rather than a deadline...
Oct 19, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Doesn't that depend a bit? I mean, constant pressure in my real life is exhausting. But pressure - in the sense of being confronted by...
Oct 19, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I did this occasionally in 4e D&D - eg when the PCs fought Torog, I haven't dug out my notes to see what level of encounter I treated...
Oct 19, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I GMed 4e D&D with the same group for something like 150+ sessions (the full 30 levels, over nearly 8 years). These rest issues didn't...
Oct 19, 2025
P
pemerton
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Confining myself to the context of 5e D&D, I think this is where the sorts of things that @AnotherGuy mentioned become relevant: I...
Oct 19, 2025
P
pemerton
reacted to
AnotherGuy's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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This is very true. Consistency in ruling, being transparent where possible, using player facing mechanics frequently, revealing to...
Oct 19, 2025
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pemerton
reacted to
GobHag's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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At that point, the DM can just save themselves a few hundred bucks and just play in FKR or even go forum/discord RP.
Oct 19, 2025
P
pemerton
reacted to
RenleyRenfield's post
in the thread
Contemporary Simulationist TTRPGs [+]
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I agree with all you posted there. I just snipped down to this as to say - yes, I 100% think that the way you put that is perfect when...
Oct 19, 2025
P
pemerton
replied to the thread
Contemporary Simulationist TTRPGs [+]
.
I think that the "watcmaking" simulationist RPGs - the one I know best is Rolemaster - are especially trying to mechanically represent...
Oct 19, 2025
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pemerton
reacted to
Neonchameleon's post
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Contemporary Simulationist TTRPGs [+]
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And I have said quite categorically upthread that for anything involving physical exertion and thinking in the head of your character...
Oct 18, 2025
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pemerton
reacted to
Neonchameleon's post
in the thread
Contemporary Simulationist TTRPGs [+]
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In what game do they do this? In the main game with encounter based powers I can think of (D&D 4e) the powers did not recharge on "roll...
Oct 18, 2025
P
pemerton
reacted to
RenleyRenfield's post
in the thread
Contemporary Simulationist TTRPGs [+]
with
Like
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I don't follow you here. In Infinity 2d20, there are all those same elements. It has armor rating, special penetration ammunition...
Oct 18, 2025
P
pemerton
reacted to
Old Fezziwig's post
in the thread
Contemporary Simulationist TTRPGs [+]
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Like
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Torchbearer has been mentioned already, but I'd also suggest Errant. It looks to address some of the same questions about play as...
Oct 18, 2025
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pemerton
reacted to
Old Fezziwig's post
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Your Three Desert Island RPGs
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Like
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Burning Wheel -- it could cover the same areas and some of the same concerns as The One Ring, Warhammer, Pendragon, Thousand Arrows, and...
Oct 18, 2025
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pemerton
replied to the thread
Contemporary Simulationist TTRPGs [+]
.
I'll mention Torchbearer 2e. It has skill-based PC build, where the PCs have long skill lists (a bit like the classic sim games such as...
Oct 18, 2025
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