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pemerton's latest activity
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pemerton
replied to the thread
What makes setting lore "actually matter" to the players?
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Jan 12, 2026
P
pemerton
replied to the thread
What makes setting lore "actually matter" to the players?
.
I remember, in the mid-90s when the internet was still a new thing for grad students in Arts faculties, discovering and enjoying a...
Jan 12, 2026
P
pemerton
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Not sure what to tell you. For me lore has always been a tool used to enable gameplay experiences. The point for me has always been...
Jan 12, 2026
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pemerton
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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When something new comes out it does not cancel or ruin what has come before. I like a lot of games (and editions of games) that are no...
Jan 12, 2026
P
pemerton
replied to the thread
What makes setting lore "actually matter" to the players?
.
I GMed my first session of Mythic Bastionland yesterday: Mythic Bastionland actual play The players knew nothing about the game or the...
Jan 11, 2026
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pemerton
reacted to
thefutilist's post
in the thread
Vincent Baker on narrativist RPGing, then and now
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Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Jan 11, 2026
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pemerton
reacted to
zakael19's post
in the thread
Vincent Baker on narrativist RPGing, then and now
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Looooong term (like hundreds of sessions), yeah. That’s what we’re talking about doing once we complete the current set of threads based...
Jan 11, 2026
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Yeah, some digging suggests that as you note there was a companion before Drizzit and his figurine; and "we don't know for sure" unlike...
Jan 11, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I think the militant saints and the miracle-working knights/kings are all pretty closely tied together, particularly when filtered...
Jan 11, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Mythic Bastionland actual play
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Like
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Yeah, I've been reflecting on this thinking about how I'd run the game - and I think I'd probably fall back on the Virtues as the...
Jan 11, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Right. The archetype that clerics and paladins draw from is the mediaeval idea of the rightful knight/king who can heal with a touch...
Jan 11, 2026
P
pemerton
reacted to
Mustrum_Ridcully's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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There might be power set similiarities, but also stark differences - because that book doesn't describe the guy getting into armed...
Jan 11, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I think you're making a lot of claims about what designers do that sound (although I doubt you mean it to) very judgmental. People...
Jan 11, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That was going to be my answer. My understanding (from hearsay - I've never read a Drizzt novel) is that Drizzt fought with two weapons...
Jan 11, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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The first thing that springs to mind is Drizzt Do'Urden and his panther, but that's probably not it. Let me ask Mr. Google ... Mr...
Jan 11, 2026
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