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pemerton's latest activity
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pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I'll accept there have to be some assumptions. A card game often assumes that the players know what it means, for instance, to shuffle...
Jan 17, 2026
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pemerton
reacted to
Hussar's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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Just spit balling, but, my version of a Binder Warlock would leverage invocations. You bind a vestige and get X number of invocations...
Jan 17, 2026
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pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Here are some examples - actual play reports - of player-driven RPGing: * Burning Wheel, where I'm the player; you can see how the GM...
Jan 17, 2026
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pemerton
reacted to
zarionofarabel's post
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When Player Driven Adventures Don't Pan Out
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That's a good point. I can definitely see the difference between the GM creating a mass of stuff for players to pick and choose from...
Jan 17, 2026
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pemerton
reacted to
hawkeyefan's post
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When Player Driven Adventures Don't Pan Out
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In my experience, they are certainly connected. I don't think that makes it a necessity. One can have a player-driven game that is an...
Jan 17, 2026
P
pemerton
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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I'm not sure about the amount of detail needed. I have ran a couple super successful player driven Vampire games, and they are set in a...
Jan 17, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
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I'd go so far as to say that that is probably bad advice.
Jan 17, 2026
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pemerton
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
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Site-crawling can also be done improv-style. I just generally frame it as "Ok, who built this? What were they using it for? Who is...
Jan 17, 2026
P
pemerton
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
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Love
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I know reading and running Burning Wheel helped alot procedurally due to the fact that BW is purpose built to run player driven sandbox...
Jan 17, 2026
P
pemerton
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
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I don't play online. Honestly I have no idea how to work all that kind of stuff. The basics of prep is to get the players to setup a...
Jan 17, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
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I’ve seen that at times. I think it shows a lack of understanding on the part of the person saying it.
Jan 17, 2026
P
pemerton
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Love
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I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 17, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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Just FYI, I ran a game of BitD that went longer than 50 sessions. The game does have elements in there that support it. You generally...
Jan 17, 2026
P
pemerton
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
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That’s entirely a feature of the XP/action system, and not anything inherent to the world design though. Grab a similar pressure cooker...
Jan 17, 2026
P
pemerton
reacted to
GrimCo's post
in the thread
When Player Driven Adventures Don't Pan Out
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That's fair. But, characters live in that world. When player asks "what things", it can also mean "what things are there that my...
Jan 17, 2026
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