Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
pemerton's latest activity
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Chess and backgammon have in common the movement of pieces on a board, by two players, with rules for capture, and an attempt to win by...
Jan 18, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I know that this sort of thing is very popular, but isn't a feature of my play. I personally don't think that it has much to do with...
Jan 18, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Personally, I think it's a hopeless notion. It's like saying that chess has a different "play style" from backgammon - no, they're just...
Jan 18, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
.
In the abstract, I might respond maybe it's no different. But to me it seems that whenever this topic come up, a lot of people who...
Jan 17, 2026
P
pemerton
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So, the process my group uses is about avoiding some of the prat falls we have experienced in more open ended play. Stuff like making...
Jan 17, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Love
.
I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Jan 17, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I don't think so. And I know this isn't true. Upthread I linked to five examples of actual play. At least one of them actually provides...
Jan 17, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So there’s hope for the future! Sure, but if they’re not considered when creating “hooks” or other content, then as has been pointed...
Jan 17, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well the question is, how does the event change him? I need to know how he’s changed before I make any subsequent moves. The way I...
Jan 17, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Oh for sure. I had to play and run some games like that before I really got it. I listened to folks here and dome other online spaces...
Jan 17, 2026
P
pemerton
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Assume they're written down as Threat, dont you have an Impulse / MC Moves to fall back on? If they're a Dictator whose impulse is To...
Jan 17, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
There are generic narrativist principles that Apocalypse World doesn’t spell out that are far more important than most of the principles...
Jan 17, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Don't worry about that! I don't think you are. And I always find your posts pretty interesting, although I don't know if always grasp...
Jan 17, 2026
P
pemerton
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
At some tables. At others we work together to establish these things. Like if you refuse to coordinate your efforts to orchestrate in a...
Jan 17, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I think this might be related to your problem in the OP. What I mean by that is that, if the GM does their setting and situation work...
Jan 17, 2026
Top