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pemerton's latest activity
P
pemerton
replied to the thread
Torchbearer 2e - actual play of this AWESOME system! (+)
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We played a session of Torchbearer 2e yesterday afternoon. In attendance were 3 players, and so we had 3 PCs: Telemere the Elven...
Jan 19, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Gygax has an example of it in his DMG (in the discussion of PCs constructing strongholds). So I would say not all that radical.
Jan 19, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
"Mechanic" is cognate with "machine". Something being mechanical means it happens via a process that doesn't require discretion or...
Jan 19, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is the "vanilla narrativist" hypothesis. I am (or at least have been) an instance of the type, as I've often posted about including...
Jan 19, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
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No worries, and thanks! Well, what you described was more specific than "adding to the setting" - you said " the GM said: 'It is a...
Jan 19, 2026
P
pemerton
reacted to
RenleyRenfield's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Wow
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Well, in some ways its not. If you see them as similar or same, then I don't have much more to add. My point was to merely debunk how...
Jan 18, 2026
P
pemerton
replied to the thread
When Player Driven Adventures Don't Pan Out
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Yes, exactly this.
Jan 18, 2026
P
pemerton
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Players can add color to the setting without having any measurable impact on where things go. Like taking a sheet of paper with an...
Jan 18, 2026
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Lots of games get called narrative games for a variety of reasons. The only real unifying principle is that they structured differently...
Jan 18, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
If/when I need to think about it more formally I consider all characters as a priority stack. So it would look something like. Jim...
Jan 18, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm not sure if by "older D&D" you mean AD&D 2nd ed, or classic D&D of the KotB/WPM/beat-the-dungeon type play. The reason that I ask is...
Jan 18, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Thanks heavens I wasn't trying to frame a definition of games you like then, as I would have failed quite thoroughly.
Jan 18, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Burning Wheel assumes that the players and GM will work together establishing setting context, starting situation and unfolding...
Jan 18, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is why, upthread, I posted that "I find the use of "PbtA" as if it were an informative label pretty hopeless too. . . . I don't...
Jan 18, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Unless "the conversation" means simply working within a shared fiction, then I don't think I agree with this. The last time I played...
Jan 18, 2026
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