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pemerton's latest activity
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pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Well, on this we fundamentally disagree. Games like Maelstrom Storytelling, HeroWars/Quest, Sorcerer, The Riddle of Steel, Burning...
Jan 23, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The relationship between (i) resolution mechanics and (ii) the capacity of a RPG to yield story without anyone having to author story...
Jan 22, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
You won't get a story out of AD&D 2nd ed, played according to the rules - that is, protagonists in a conflict with rising action, and...
Jan 22, 2026
P
pemerton
reacted to
gorice's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things...
Jan 22, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
.
Yeah it’s a story to me. I’m making character choices based on what they would do but it’s through the prism of value rather than...
Jan 22, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Nearly 16 years ago, Eero Tuovinen wrote this: Here’s how games like Sorcerer, Dogs in the Vineyard, some varieties of Heroquest, The...
Jan 22, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
There's a big difference between giving agency towards what kind of scene will be presented versus how the scene will be resolved. Many...
Jan 22, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
There's no "collaborative storytelling" in Sorcerer or Apocalypse World, if played in the way the rulebooks set out. For instance, from...
Jan 22, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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To me, it seems that you're not fully responding to the bits that I've bolded: The worry about "do I want to find out if I can be as...
Jan 22, 2026
P
pemerton
replied to the thread
Torchbearer 2e - actual play of this AWESOME system! (+)
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This post is a re-post from another active thread. Given that it is all about TB2e actual play, I thought I'd repost it here. A post...
Jan 22, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
In all honesty you need to find better games. One of the things I look for in a game I'm considering for a campaign is whether there at...
Jan 22, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I dunno about the players, but over the years I've found a variety of RPGs that don't have the lack of depth/stability that you...
Jan 21, 2026
P
pemerton
reacted to
Nytmare's post
in the thread
Torchbearer 2e - actual play of this AWESOME system! (+)
with
Haha
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My game is a written game in Discord, and I've had a couple players who look back on their adventures with rose-colored glasses, till...
Jan 20, 2026
P
pemerton
reacted to
Thor's post
in the thread
Torchbearer 2e - actual play of this AWESOME system! (+)
with
Love
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I'm totally onboard with that! In my current campaign, my theurge learned to play the fiddle from a water spirit (heroic Orator --...
Jan 20, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I tend to think Be fans of the players' characters is fairly clear. That's not to say that it's especially, let alone narrowly...
Jan 20, 2026
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