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pemerton's latest activity
P
pemerton
reacted to
Reynard's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Wow
.
Right, but when we were playing, this is where everyone got in on interpreting what that means in the fiction precisely, and how to use...
Jan 24, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I can’t deny your feeling and experience, but I don’t understand this based on the way the game is supposed to be run afaik. When the...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I'm looking at this and this from the SRD: The Players Each player creates a character and works with the other players to create the...
Jan 24, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It's an interesting thought. To build on my post not far upthread, which riffed on your "travelogue" point, I'm inclined to say: the...
Jan 24, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Vincent Baker has an interesting blog about the relationship, in Apocalypse World play, between the core activity of "the conversation"...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I've never played BitD or S&V. But based on what I know about them, what you say here makes sense: player's declare actions; rules are...
Jan 23, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean, you’re playing S&V. The game gives you Actions which are the sorts of things characters in War Stars and Firefly do. It asks how...
Jan 23, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If it can count as unified if it also adds a damage determination system as a consequence of a successful attack roll, then I think...
Jan 23, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I'd say that unified core mechanics is what I'd consider to have been modern in the 1980s - and even D&D has been on this style for half...
Jan 23, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah it’s more an illustration than something I’d recommend. You can just take a resolution system and as long as you’re playing to find...
Jan 23, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Yes, this is true. I think it's quite different from actually having the story manifest during play.
Jan 23, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I'm not entirely sure what you have in mind. I mean, yes, you'll get a series of events that occur. But is that all you mean?
Jan 23, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I'm not sure what you mean by "what player choices or actions are curtailed?" I mean, the most straightforward answer is none. But...
Jan 23, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
At minimum you need: Some kind of organisational question which we’re answering The principle that you are actually playing to find...
Jan 23, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
None of the games that I mentioned enforce a 3/5 act structure. As to 'what do you give up?", I don't really follow the question...
Jan 23, 2026
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