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pemerton's latest activity
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't disagree with you about the mechanics, and some of their emergent consequences. But I think I do disagree a bit about how much...
Jan 25, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah, I haven't been following all of this rules/no rules discussion, but the idea that we're not rolling the dice, so we're not...
Jan 25, 2026
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
There is no central activity of playing a roleplaying game. We don't play "a roleplaying game" we play specific games with specific...
Jan 25, 2026
P
pemerton
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I think it is playing a roleplaying game because there are still rules, a structure of play and defined roles. The rules and mechanics...
Jan 25, 2026
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
I don't like mayonnaise and I don't like headaches, doesn't mean they are the same thing
Jan 25, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm just spit-balling here, but maybe we could even come up with some labels for these different things. Like maybe the first could be...
Jan 25, 2026
P
pemerton
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It seems to me that there may be a profitable distinction to be made between: 1. We are creating story with planned direction - 'OK in...
Jan 25, 2026
P
pemerton
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yes. I've been saying this a lot - most recently in multiple posts across two threads; but on these boards for 15+ years! Trying to...
Jan 25, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Then possibly you'd care to give your definition? As well as your definition of "story mechanics". Mine considers e.g. most Adventure...
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I only have a very general sense of Daggerheart, know Honey Heist by name and that's it, and have heard of Crash Pandas for the first...
Jan 24, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
I'm not being obtuse here. I can think of games with what I'd call "Story mechanics" (Fiasco springs to mind). But what I would think...
Jan 24, 2026
P
pemerton
replied to the thread
Ironsworn Actual Play
.
The multiple layers of resilience reminds me a bit of Agon 2e. Though the Ironsworn systems is more intricate, I think. I haven't tried...
Jan 24, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
Ironsworn Actual Play
with
Love
.
So two members of my longtime gaming group needed a game for our Monday night session via Discord when another game was placed on hold...
Jan 24, 2026
P
pemerton
reacted to
Neonchameleon's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
What exactly do you call "story mechanics"? And why do you think the games I've listed have them?
Jan 24, 2026
P
pemerton
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Again, I don't know what you mean by "story focused mechanic". The games that @Neonchameleon and I were talking about were Burning Wheel...
Jan 24, 2026
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