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pemerton's latest activity
P
pemerton
reacted to
Neonchameleon's post
in the thread
Do you go in RAW 100%?
with
Like
.
Again RAW first game - or at least a credible effort at such (I can't claim 100% rules accuracy on a first game). This is generally much...
Jan 31, 2026
P
pemerton
replied to the thread
Life path system in-game
.
Dogs in the Vineyard does something like this, although - at least by default - without intertwining the various characters.
Jan 30, 2026
P
pemerton
reacted to
innerdude's post
in the thread
Ironsworn Actual Play
with
Like
.
This, this right here --- this is the kind of thing that keeps me coming to EnWorld. Awesome stuff, @hawkeyefan.
Jan 29, 2026
P
pemerton
reacted to
Old Fezziwig's post
in the thread
Generative resolution
with
Like
.
It's been ages since I've played, but, looking at it now, I don't see "say 'yes' or roll the dice" or TB's Good Idea. Granted, I never...
Jan 29, 2026
P
pemerton
replied to the thread
Generative resolution
.
Torchbearer uses, as its version of "say 'yes'", "Good Idea" - which is mostly GM control over pacing/focus. Because of its turn/grind...
Jan 28, 2026
P
pemerton
replied to the thread
Generative resolution
.
I don't have Mouse Guard, and have never played it. I have a memory of being told it doesn't have "say 'yes' or roll the dice". And so...
Jan 28, 2026
P
pemerton
replied to the thread
Generative resolution
.
OK. But if we don't regard risk as inhering in fictional position, then an instruction to the GM like "only call for a roll when there...
Jan 28, 2026
P
pemerton
replied to the thread
Generative resolution
.
I was just rereading Vincent Baker on character sheets and currency: anyway: Things on Character Sheets (2) In the constable example...
Jan 28, 2026
P
pemerton
replied to the thread
Generative resolution
.
In Burning Wheel, the rule is "say 'yes' or roll the dice" in combination with the GM's job being to frame scenes that put pressure on...
Jan 28, 2026
P
pemerton
reacted to
Nytmare's post
in the thread
Generative resolution
with
Like
.
At least the way my table interprets the (Torchbearer end of the pool) rules, this is the mental calculus I normally run through: The...
Jan 28, 2026
P
pemerton
reacted to
thefutilist's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The GM needs to frame the player into decisions that are consequential for the mechanics. I’m bad at explaining how to do this because...
Jan 28, 2026
P
pemerton
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
Sure, but I don't think this shows that it makes sense. I mean, WotC could write that, canonically, there is a circular square. But...
Jan 28, 2026
P
pemerton
reacted to
Hussar's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Haha
.
Oh, how I wish that were true.
Jan 28, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I mean, when I've brought in consequences like that it followed from: the factions in play and their assets the playbooks/interests...
Jan 28, 2026
P
pemerton
reacted to
hawkeyefan's post
in the thread
Ironsworn Actual Play
with
Like
.
Session Zero Okay, so... Session Zero. We pretty much have two jobs to do here. Detail the world and then create our characters. The...
Jan 28, 2026
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