Recent content by pemerton

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    What is "railroading" to you (as a player)?

    I think the ones I've mentioned in this thread are: *Classic Traveller (morale); *Burning Wheel (Steel; compromises in Duel of Wits); *Torchbearer 2e (compromises in social conflict; also twists for failure in social context, as per my example upthread of Lareth goading Telemere, and...
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    What is "railroading" to you (as a player)?

    When I play, as opposed to GM - and these days that is primarily playing in Burning Wheel - I want to inhabit my character. One reason why I play Burning Wheel is because it makes my character so real, and the inhabitation so visceral and compelling. To me, that doesn't sound all that...
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    What is "railroading" to you (as a player)?

    But who in this thread - other than you - is describing, or proposing, a RPG which involves dice rolls for your PC to keep/lose their cool in non-dramatic, non-impactful contexts?
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    What is "railroading" to you (as a player)?

    What game are you talking about here? As in, what game involves dice rolls for your PC to keep/lose their cool in non-dramatic, non-impactful contexts?
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    What is "railroading" to you (as a player)?

    I enjoy lots of different RPGs! I can't think of one that doesn't have some sort of social aspect (even AD&D has reaction rolls, loyalty etc); and most have social aspects that affect PCs, but they're all different. (Even some fairly similar one - eg Burning Wheel has Steel; Torchbearer...
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    Let's Talk About Core Game Mechanics

    Here's an instance of play, from Torchbearer 2e: So there are three failures here: * The failed test to purchase the holy water; * The failed test to buy the rope; * The failed test to buy the shovel. On the first failure, I (as GM) opt for success (ie the holy water is acquired) with a...
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    Let's Talk About Core Game Mechanics

    I think I posted the example, upthread, of a RPG that still uses obstacles/DCs, but that uses a non-random-in-the-moment mechanic: perhaps the player has to spend enough points to match the DC (Fate tends in this direction), or spends cards/dice from a pre-dealt hand (like Saga or DitV). This...
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    Let's Talk About Core Game Mechanics

    I think the notion that the dice represent unspecified elements of the fiction - which I've heard a bit, certainly not just from @Thomas Shey - pushes strongly towards a "task resolution" approach to action resolution. For the reasons I gave upthread, it is a confusing issue even within...
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    Let's Talk About Core Game Mechanics

    I don't feel that I've misunderstood. You assert that the randomisation represents causal elements in the fiction that have not been detailed. I think that that is true only for a small range of RPGing, and as per my post upthread (#308) even in those RPGs it's far from straightforward (because...
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    What is "railroading" to you (as a player)?

    There's been a lot of that in this thread - making up terrible (hypothetical) systems, then showing with great fanfare that they're terrible, as if that somehow tells us something about the actual RPGing that some actual RPGers are doing.
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    What is "railroading" to you (as a player)?

    Speaking for myself at least, this has nothing to do with why I play RPGs that include social resolution systems.
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    Let's Talk About Core Game Mechanics

    The Obstacle represents this; not the roll of the dice. As I posted upthread, in the post that you replied to: These are the representational components of play. Not the rolling of the dice. Consider: things could work just as I described, up to the moment of resolution. Instead of rolling...
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    What is "railroading" to you (as a player)?

    For me, RPGing is not a poor cousin to virtual reality. It's a creative, imaginative activity. The various resolution systems in a RPG are ways to establish, shape, constrain etc what it is that we imagine together. This is as true of social resolution systems, as it is of other resolution...
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    Let's Talk About Core Game Mechanics

    I don't know what you mean. In Burning Wheel and Torchbearer, the Obstacle is representational. The rulebooks are clear about this, and BW in particular offers a lot of GM commentary on how to use Obstacle numbers to convey important features of the setting. The roll of the dice is not...
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    Let's Talk About Core Game Mechanics

    Here's an example, from the last Torchbearer 2e game that I GMed: The PCs are in a room which has many weapons, of various sorts and degrees of quality, on its walls. Player of the Elven Dreamwalker, who is proficient only in the use of the half-moon glaive, and who lost her half-moon glaive...
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