It's not part of the game to puzzle out best interests. These are public: the game depends upon everyone knowing what the situation is. There's no hidden board. (Unlike, say, classic dungeon-crawling D&D.)
For the game to work, me (as my character) pursuing my (character's) best interests needs...
This slightly meandering post is prompted by playing a session of In A Wicked Age today. When we were discussing the session afterwards, @thefutilist pointed me to an old Vincent Baker blog: anyway: Creating Situation: a practical example
The best line from the blog is actually in one of the...
5e has a rather generic way of assigning mediaeval/fantasy skills to a PC; and then a lot of very detailed rules for assigning primarily combat abilities to PCs that are mediaeval/fantasy abilities.
And has a fairly tight combat resolution system, provided that the combat is a melee or skirmish...
I dunno. I recently reread Ghost Tower of Inverness. I don't think it's that good. Castle Amber has some interesting ideas, but a lot of filler. When I adapted the Moathouse from T1 to Torchbearer, I cut out a reasonable amount of slog.
One of the better old adventures I've converted and run...
Hmm.
I'm not sure the D&D combat resolution system can easily be made generic. The whole stop-motion, one attack per N seconds to deplete X hit points, approach is clearly best for melee and hand-to-hand duels. It's wonkier for archery - what actually happens when an arrow "hits" a character...
?? It's evident in the maps in LotR, and in the narration of The Hobbit which expressly refers to the world of the story as being in the author and reader's past.
Patrice Louinet's critical edition of the REH Conan stories begins with a poem, Cimmeria, which is not portal fantasy but is...
There are multiple examples of "universal" systems that have been mentioned in this thread, that depart from this model: Cortex+/Prime; Hero Wars/Quest; Fate; even FitD.
If you want to play a game in which there are no Goliath PCs, or no Dwarven Wizards, then why not jus tplay it? I'm not sure why you need WotC to give you permission, or direction.
Likewise with the rest rules. I mean (i) these have already been published and (ii) you seem to have already set...