Recent content by pemerton

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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I don't know what you mean by "the power level is so low"? How are you measuring power level? The 30th level Invoker/Wizard in my game can turn back time to return from the dead if killed; can dominate a group of enemies once per encounter; can manipulate magical effects with more skill and...
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    Why do we need thieves??

    So is the answer to my question - how does the framing of scenes/establishing of situations work in your system? - the following (at least more-or-less)? *The GM builds (or borrows or purchases) a fantasy setting. *The GM thinks up one or more sequences of dramatic events/developments that are...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    The post that I replied to just said "Have a look at the lvl 29 powers in 4E. Compare to synaptic static in 5E.". And Synaptic Static is itself from a supplement rather than the PhB. But in any event, here's a 29th level spell from the 4e PHB: Hurl through Hell Daily * Arcane, Fear, Fire...
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    Why do we need thieves??

    People have asked you, in more than one thread, to say a bit about your system. And you seem very hesitant to do so. I think if you want people to be eager to try your system, you need to tell them something about it. For instance, how does the framing of scenes/establishing of situations work...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    As I posted, So I'm not sure what point you're intending to make, that you think I'm missing. I'm not sure what "it" means here. But anyway, an AD&D Type VI demon has AC -2, which is the same as a fighter with Plate +1, a shield +2, and DEX 15. It has an average of 44 hp, which is in the same...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    That's not my experience. Advancement in D&D has a significant arithmetic component. It's always possible to compress or expand the arithmetic of levelling into fewer, or a greater number of, chunks ("levels"). But if you're talking in terms of non-mathematical effects that are imagined to...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    But this isn't simple. You're describing fairly complicated PC build rules. I can see what you're trying to do. But I'm not persuaded the maths can actually work. 4e did it by using more parameters than just DCs. It uses condition resistance, condition mitigation, action economy manipulation...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I've GMed a lot of, and played a bit of, high level FRPGing - AD&D, Rolemaster, 4e D&D. 4e D&D worked well, and to me it seemed pretty well designed. There is a fairly clear progression of effects, eg from slow or prone on Heroic tier encounter powers to Dominate on an upper Epic tier encounter...
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    Why do we need thieves??

    In Classic Traveller, the closest service to a "fighter" is Army or Marine. The closest to a "thief" is Other. On the Service Skills table, there are 24 possible results. On the Army table (1977 version), those are: 4 results of +1 stat increase (STR, DEX, END or EDU) 1 Brawling, 2 Blade...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    Equally it's a modified version of 4e. Bounded accuracy; the lack of scaling spells; classes with "sub-classes"; its action economy; much of its approach to weapons and armour; etc, etc, etc.
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    Why do we need thieves??

    As best I can infer from the OP's various posts about the RPG they are writing (or have written), it seems to use magic-wielding classes to achieve genre-appropriate fiction without relying on metagame mechanics or other action-resolution and framing devices that don't directly correspond to...
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    Why do we need thieves??

    I would expect that being stabbed in the back by a knight, or really anyone who is handy with a blade, to be a pretty unhappy experience. The D&D tradition of backstab/sneak attack is a mechanical device, bound up with the class build rules and the to hit/hit point rules. As far as mundane...
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    Why do we need thieves??

    I don't think this is especially true. And I don't think the rules for swimming do anything to support balance. They're just clunky and incomplete, and disconnected from other relevant elements of the game like STR and CON as ability scores.
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    Why do we need thieves??

    The AD&D DMG (p 55, in the section on "Waterborne Adventures") has rules for this; I don't think they're especially good: Swimming will be impossible in any type of metal armor with the exception of magic armor. Any character wearing magic armor will be encumbered and the only stroke possible...
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    Why do we need thieves??

    A fighter is a specialist too, aren't they? The notion of combat abilities vs non-combat skills is a feature of D&D's PC build rules. It's a game convention, not a matter of fiction or even really genre.
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