Recent content by pemerton

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    Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown

    Mobile Frame Zero - Firebrands With three players, the rules required one character from each faction: the on-world Bantreash nobles, the off-worlders trying to assert ownership of the world's resources, and the labouring underclass revolutionaries. I went first, and chose the latter-most...
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    Playing "storygames": Mobile Frame Zero - Firebrands; and Showdown

    Today I played a couple of "storygames" online, with @thefutilist and (in one of them) @Manbearcat. The first (with three players) was Mobile Frame Zero: Firebrands: The year is SC 0245. Humanity has spread through the Milky way, using interstellar transit gate technology to colonize the...
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    Why I Hate Skills

    Right. The decision is which way to go or which door to try and open. Analogous to tactical decisions in combat. Then the die is rolled. Just as it is in combat.
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    Why I Hate Skills

    In Wuthering Heights, you roll on your age ("oldness", as the translation from the French has it): To test his wisdom, one should roll below his Oldness To test his physical well-being, one should Surpass his Oldness (This post brought to you by for completeness.)
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    When Player Driven Adventures Don't Pan Out

    A situation isn't a path. In Burning Wheel, a player can also establish key elements and/or trajectory of a scene, via Circles and Wises.
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    When Player Driven Adventures Don't Pan Out

    Which RPG(s) do you have in mind?
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    When Player Driven Adventures Don't Pan Out

    I guess they'd tell you that it's a "writers' room"?
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    Why I Hate Skills

    That a monster turns up is "diegetic". That the GM rolls every <insert period here> to see if a monster turns up doesn't seem very diegetic. It seems like a clock designed to drive gameplay. That the GM makes additional rolls to see if a monster turns up if the players have their PCs do noisy...
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    When Player Driven Adventures Don't Pan Out

    This is absolutely true. Yep, that's one possible example: let the players provide the basic elements that the GM then uses to construct a compelling situation.
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    Why I Hate Skills

    I don't think I follow this. At least in my experience, when playing AD&D with PCs of (say) 5th or higher level, then when the group looks around the table saying "What do we do?", most often the answer is something that is on someone's character sheet - typically a spell or a magic item; but...
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    Let's Talk About Metacurrency

    That sounds like the sort of thing a boardgamer might say!
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    Why I Hate Skills

    Yeah, the issue seems to be about how situations are framed/established, how consequences are established, and how action declaration and resolution fir into those broader procedures.
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    Let's Talk About Metacurrency

    I had been planning to post exactly this!
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    What is "railroading" to you (as a player)?

    Post 2062 seemed to.
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    What is "railroading" to you (as a player)?

    The comparison of the play of games like CoC, Pendragon, Burning Wheel etc to boardgames is quite bizarre. Look at how people actually play those games, the way they establish characters, etc. The idea that players of these games are proponents of "hack and slash" play, or "roll dice because I...
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