Reason 2 is correct but Reason 1 seems to no longer be correct with this Feat, because the Feat does not say that you can only use Cartomancy on turns when you have not already cast a spell as an action, so it can be read as getting around the usual rules.
To me at least, the difference between "I made a deal with an entity from Beyond." [Warlock] and "My ancestor made a deal with an entity from Beyond, and now it runs in the family." [Sorcerer] is the conceptual difference between two sub-classes, not the conceptual difference between two...
Now that they know you have stuff they will be back to do it again. You need to get some large concrete crash barriers near all the doors ASARP to stop people from just crashing into the store in a stolen car to get in. This has happened to a number of CCG and sports card stores.
I played in a short all Gargoyle campaign years ago (although my character said he was a Gar Boy, not a Gar Goil). I played in a shorter (pun intended) all Halfling filler campaign years ago, where our characters were all from the same small (no pun intended) Halfling village. I played a...
Hi, That link is a link to claiming the dice. The adventure itself is at https://media.dndbeyond.com/compendium-images/marketing/lego/red-dragons-tale.pdf
WIS is obviously the class for Commoners. Only people with low Wisdoms are foolish enough to become adventurers, it is just too dangerous. Since Clerics are all just Warlocks anyway, this will work out fine.
STR - Fighter
DEX - Rogue
CON - Monk (includes Barbarians)
INT - Wizard
CHA - Warlocks
Of course it does, how else could Elminster and Raistlin and Mordenkainen visited Ed Greenwood in his house and shared stories with him? If we can't trust Ed, then that way lies Madness!
Long Rests do not restore hit points. Long rests only restore (half of, as usual) their Hit Dice. Then players must spend those hit dice to heal, just as with a Short Rest. Then the players decide if they want to go adventuring while lower on hit points and hit dice, or wait and take another...
Just because they're evil it does not mean that the players are going to have to fight them. Some bad guys might well want to stop Vecna's plan. I could easily see Stradh and Lord Soth being among that group. Players being players, and villains being proud, it might not happen, but let's hope...
Hi, I did read that and it was unclear to me. You said that you wanted tactical choices to matter but you did not say how much time you were willing to spend to get that nor what levels of detail would be too much for you. Do you want a game like "Fringeworthy" where shot location has to be...
What if we added "True Strike" to the Ranger spell list and we made it a bonus action when they are in their favored terrain? This would make the Ranger be more likely to hit and more likely to crit, thus upping their average damage, without raising their maximum damage. It has only Somatic...