Ok well I agree telepathy as it stands could be considered quite powerful however it only works at touch range and touch of the head at that and with poor physical attributes its not like he can just walk up to any creature and swing onto their shoulders without them trying to stop the Majar...
I actually found this to happen in Fantasy grounds 2 on both extremes.
I play a SWSE game as an R2 droid who is a complete powerhouse I roll crazy high numbers most of the time in and out of combat the R2 only uses a tiny hold out blaster but still downs more than his fair share of stormies
On...
Old Oringal Thread kept but moved out of the way of the Main post
The Thoc
Strong Fast and Tough as nails yet to stupid to act on thier own to actually accomplish anything.
The Majar
Weak Slow and Frail yet a truly superior intellect, savy and very polite ;)
Somewhere in their history the...
hehehe you see my dilema ;)
Actually your 2nd point has given me an idea. Instead of letting the player control both the Thoc and the Majar perhaps I should limit player to only being able to use the Majar and treat the Thoc more like a Monterous NPC or even Monterous Mount that the DM...
Here's a far from completed race idea based on what you guys have suggested here http://www.enworld.org/forum/4e-fan-creations-house-rules/241507-new-race-thar-part-thoc-part-majar.html#post4476420
Major Editting in Process see below for original old thread
The Majar
Small Humanoid: associated bonuses and penalties for a creature of that size
Land Speed 10 Legs have atrophied from a lifetime of being carried (The typical mount for a Majar is a Thoc)
Telepathic: A Majar have a powerful...
Thanks Guys
Once I've finished putting together my idea I'll post a linky in this thread for the race idea.
Heh I still get the feeling its going to need alot of tweaking before being playable.
And just a note on Races
Would it be acceptable to design a race that has fixed attributes for...
Good info thanks guys, ok so as far as stats go how do these sound with a 28 point buy in mind. Keep in mind this is not a fleshed out race yet and the obvious min/max benefits will be tempered and very much DM exploitable.
However from a purely mechanical point of view
28 point buy
Race X...
I'm just looking for an equivalence scale and haven't been able to find one.
Basically what I'm after is a scale showing what someone with a STR of 1 or a CON of 3 might have to deal with.
If you want to know why , its for making a race that is going to have some huge bonuses and even bigger...
need some help with a character design I'm looking at playing. GM wants to run an official Pathfinder Campaign and only wants to use the Core Pathfinder Beta book, no supplements.
So I'm having a little trouble putting my character together.
Basically it plays in 3 stages.
1st Stage...
After further testing I'm looking at a reduction across the board for Casting and other key abilities such as ki points and rage points.
Basically for casting DC will still equal ECL , however numerical effects will now equal true caster level + (effective caster level - true caster level)/2...
Actually had a closer look at this since you last post and I think it best if I drop the BAB bonus from Barb Ranger and Paladin as they already give some solid bonuses from the feat, might leave it on for fighter though.