Recent content by Plaguescarred

  1. Plaguescarred

    D&D 5E (2024) Essential Fighter’s Handbook

    I was big fan of 2nd Edition Class Complete Book series so new guide inspired from them would be welcome! In addition to everything already mentionned, here's examples of what i'd like to see: More Maneuvers Options for the Battlemaster Subclass. New Weapon Masteries unique to the Fighter...
  2. Plaguescarred

    D&D 5E (2024) Pact of the Chain + Nick Mastery

    My interpretations of the rules as written is that until when you make the extra attack of the Light Property, it's a Bonus Action, which can't forgo or replace in this fashion. When you make the extra attack of the Light property, you can make it as part of the Attack Action instead of a...
  3. Plaguescarred

    D&D 5E (2024) Cleave+GWM Feat

    Yes you could make Hew's attack and then Cleave attack. Because Hew's attack is made as a Bonus Action, it's not applying the extra damage from Heavy Weapon Mastery.
  4. Plaguescarred

    D&D 5E (2024) Cleave+GWM Feat

    Per Simultaneous Effects If two or more things happen at the same time on a turn, the person at the game table—player or DM—whose turn it is decides the order in which those things happen. Tough as DM i would give precedence to one occuring immediately over others that don't. EDIT If as a...
  5. Plaguescarred

    D&D 5E (2024) Cleave+GWM Feat

    Cleave Mastery has no reference whatsoever to the Attack action, presumably so it can be used during any action, Bonus Action or Reaction. Horde Breaker is in similar place. An exemple of a game feature specifically saying it makes the extra attack of the Light property as part of the Attack...
  6. Plaguescarred

    D&D 5E (2024) What Is 2026's Big Adventure

    I hope a DARK SUN adventure
  7. Plaguescarred

    WotC Shawn Merwin joins Wizards as contract game designer

    Great news i like Shawn Merwin's work since 4E so being contracted by WoTC to work on D&D is nice to hear. Hopefully it extends beyond 1 year.
  8. Plaguescarred

    D&D General How do you really handle illumination in your games?

    When i play in Theater of the Mind, i arbitrarily determine what can be seen based on distance and conditions. When i Grid Play, i use Line of Sight rules to determine vision between spaces on the map so it's rarely a problem one way or another.
  9. Plaguescarred

    D&D General How do you really handle illumination in your games?

    How i handle the presence or absence of light and vision depends on the nature of it. I determine if an area is filled with normal or magical Bright Light, Dim Light or Darkness and wether a normal or Special Sense is impacted by the Obscured Area it create, if any. For example, an Heavily...
  10. Plaguescarred

    D&D 5E (2024) Cloud of Daggers / Teleport Question

    In general, nothing can teleport in an occupied space, and even if Cloud of Dagger could, it wouldn't do anything at this very moment as it doesn't constitute the creature entering the Cube but the opposite. For an example of a spell's area moving into creature's space see Moonbeam.
  11. Plaguescarred

    D&D 5E (2024) Cloud of Daggers / Teleport Question

    Exactly. So if combat occur near corridor or room layout the caster knows the configuration, it should be able to teleport the Cube out of view.
  12. Plaguescarred

    D&D 5E (2024) Cloud of Daggers / Teleport Question

    While Cloud of Dagger spell has nothing to do with the Teleport Spell, teleportations in and of itself has certain general rules to it as posted below. The Cube doesn't say you must see the teleportation’s destination so you don't. But if the Cube's destination space is blocked by a solid...
  13. Plaguescarred

    D&D General Short folk appreciation thread – what do you play?

    I like Halflings, I'm making one for LEGENDS OF GREYHAWK, which will be a newly retired Sheriff of Elmshire, a sleepy town with a sizable halfling population on the shore of the Nyr Dyv not to far from Greyhawk.
  14. Plaguescarred

    D&D General Best D&D Setting?

    It was redone in AD&D 2nd Edition in a supplement called The North but don't recall how different it was from The Savage Frontier.
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