The Gate leads to a Demiplane of Monstrosities, where all Monster Summoning originate from and return to. All kind of inanimated creatures lie in dormant-state, waiting for the moment they will be summoned by a spell, power or magic items to magically be transported to the summoner's location...
Coupled with the fact that Human can't take General Feat at level 1 pushed any feat combo using Sentinel to level 8 at minimum rather than 4, clearly they wanted to nerf that. But that's something DM can easily handwave if they want anyway.
Another thing not mentioned in the article is the Thrown property; you can draw a Thrown weapon as part of a ranged attack, wether using the Atttack Action or a Bonus Action, meaning you can throw daggers while holding a shield for example, and benefit from the Light property and the Dual...
Just be mindful of the Challenge Rating and overall difficulty later waves will have because the party will be diminished, running lower on HP, spell slots, features etc that they normally have when 100%.
If you see things are getting too ugly, don't hesitate to have enemies opt for different...
I believe this Sage Advice refers to core rules, because Line of Sight is defined in optional rules for Miniatures in the Dungeon Master Guide, which i use to determine line of sight.
I basically rule you don't have line of sight through Heavily Obscured areas or when one can't see as a result...
I also use this, because in 5E there's no diagonal extra cost for movement or range calculation, spaces 8 square/cube apart are 40 feet away, this in any direction, similar to 2D grid play basically.
When i run aerial encounter, i use 3D metrics in a 2D field. Basically, i convert 5 feet squares into 5 feet cubes and calculate reach, range and area of effects accordingly. For top view i use 2D map with marker on miniatures for their respective elevation from the ground and use graph paper to...
There's a Goblinoid campaign i'd like to run where the PC are goblins, hobgoblins or bugbear starting in Cragmaw Hideout getting attacked by humans from Phandalin and other monsters, eventually moving to Cragmaw Castle and beyond, as they explore the region etc.. similar to Reverse Dungeon, so a...
I would love to play in a Menzoberranzan Drow campaign. I never have, but always dreamed of it ever since i got Drow of the Underdark AD&D 2nd Edition handbook.
Glad WoTC delivered as promised. I'm good with all the inclusions and ommissions they chose to go with, though i would have like it to have more Feats, Backgrounds and Magic Items.
There's hit and miss, but in general i like Read Aloud in published adventures as it's a confined area of text that usually convey important informations about a given thing i can read directly as is to the players, often descriptive in a way i wouldn't have thought myself. As anything, it's a...
Thanks to Chris for all the passionate hard work for D&D for nearly as long as i play so it's a Greater one that go for sure!
I have no doubt a person his pedegree and experience will find some work in RPG if desired. Otherwise, happy retirement!
What i want most is clear rules, wether they rely on natual english or keyword, because in the end, rulebook's guidelines primary role is to help adjudicate rules. But if i have to lean toward one or another, as much as i like how more fluent english is, keyword tend to be more clear to help you...