Yep, definitely need to have some patrols making rounds. This is a party of five who's slightly over-geared so they can handle a lot. Plus, below this level is when they're going to have to deal with the bbeg so I definitely want some depletion of resources, rather than have them go invisible...
Love all of this breakdown, pukunui. I was trying to avoid knocking over the dominoes before when I should simply allow them to fall (in a manner that is challenging but not a TPK). Really changed my mindset about it which is really helpful, many thanks.
Ezo, this is phenomenal, many thanks for taking the time and the interest. It's hugely appreciated. This is going to make things infinitely easier. Even though I'm realizing that I have more space to work with than I thought, leaning in to letting the encounters run their course and the chips...
Oh, man. Quickleaf. Seriously. This is so tremendously helpful, thank you. I should've clarified that each of those squares you see inherent on the map aren't the actual grid. There's a too-feint overlay of a grid that can barely be seen which is the actual Roll20 grid I'm using. Each one of the...
Your point is a good one, thanks, but I have to say that I see these maps frequently. Similar to this one:
There are no doors on that map but I assume that the designer intended it for use as a battle map. Outside of building in good covers like the one you suggested, I don't really understand...
Just like the title says, I'm confused about the best way to go about this. I'm running a published module/AP and the party is in a massive underground lair for Stone Giants (this particular tribe is extremely warlike, unlike the usual ones in the MM). The caverns have many large open areas...