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prabe's latest activity
prabe
reacted to
Whizbang Dustyboots's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Haha
.
"Use a less popular browser that most of your users don't rely on" sounds like a great long-term strategy.
Jun 30, 2025
prabe
reacted to
Gorgon Zee's post
in the thread
Optimization and optimizers...
with
Like
.
So, I do a lot of optimization for my day job, and a couple of concepts there I think are useful in the context of this discussion. The...
Jun 30, 2025
prabe
reacted to
Mannahnin's post
in the thread
Optimization and optimizers...
with
Like
.
TBF if you're going to have a long ongoing campaign you're still going to have to win the large majority of fights you get into. The...
Jun 30, 2025
prabe
replied to the thread
Winning and losing in RPGs...
.
I think the idea that the players can decide what their goals are is one of the primary attributes of good TRPG play. Upthread @Pedantic...
Jun 30, 2025
prabe
reacted to
overgeeked's post
in the thread
Winning and losing in RPGs...
with
Like
.
Despite not getting the whole win or lose mentality, this is something I do get. Modern players invest a lot of time and energy into...
Jun 30, 2025
prabe
reacted to
Umbran's post
in the thread
Winning and losing in RPGs...
with
Like
.
I actually feel that it works in both directions, win and loss, and that's actually important. Specifically, if your GM is one of...
Jun 30, 2025
prabe
reacted to
Mannahnin's post
in the thread
Winning and losing in RPGs...
with
Like
.
You can't win or lose at life, either, but people still talk about life having winners and losers, and we all know what they mean...
Jun 30, 2025
prabe
replied to the thread
Winning and losing in RPGs...
.
The idea of winning/losing at TRPGs lines up pretty well with my experience of co-op board games--which are the only ones we play at my...
Jun 30, 2025
prabe
replied to the thread
Winning and losing in RPGs...
.
Indeed. There's nothing about "winning" or "losing" at TRPGs that inherently means "play ends." That seems to be one of the areas of...
Jun 30, 2025
prabe
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
with
Like
.
I personally have found that open ended nature to be the most useful way to explain the design/structural challenges of the RPG vs...
Jun 30, 2025
prabe
reacted to
Umbran's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
with
Like
.
Microsoft's browsers have always been quirky - sometimes I think because for businesses it drives retention. Mission-critical stuff...
Jun 30, 2025
prabe
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Yeah, definitely. Crome's the 900-pound gorilla, right? Someone using Microsoft's current browser is probably an Edge-case. (heh)
Jun 30, 2025
prabe
replied to the thread
Winning and losing in RPGs...
.
This is the crux of where people are seeing things differently. To the extent that the player playing well (and yes, "the player playing...
Jun 30, 2025
prabe
reacted to
Seramus's post
in the thread
Optimization and optimizers...
with
Like
.
I was really pleased that Daggerheart's no initiative system allows specialists to shine if that's how everyone wants to play. The game...
Jun 30, 2025
prabe
replied to the thread
Pineapple Express: Someone Is Wrong on the Internet?
.
Given those are both Webkit, I wouldn't expect a site broken in one to work in the other. That might be your point.
Jun 30, 2025
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