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prabe's latest activity
prabe
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Dannyalcatraz's post
in the thread
Pineapple Express: Someone Is Wrong on the Internet?
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I’ve been trained in 3 forms of technical writing and one of my minors was in English. I have learned how to write, and more...
Oct 9, 2025
prabe
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Nellisir's post
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What are you reading in 2025?
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5 years (82-87) between The Gunslinger and The Drawing of the Three; 4 years (1991) from that to The Waste Lands; 6 years (1997) between...
Oct 9, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I mostly don't build encounters to any guidelines, no. I build them to be challenge to the PCs that'll A) do some work in the narrative...
Oct 9, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
In principle, yes. In practice, I've never seen combat in any 5e-ish game I've been a part of run anything as quickly as you--and that's...
Oct 9, 2025
prabe
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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I doubt D&D will want or can move away from the daily attrition model. As it is, it is opt-in as the game will function if the players...
Oct 9, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
What the system was built around (at least, according to the 2014 DMG) was "Assuming typical adventuring conditions and average luck...
Oct 9, 2025
prabe
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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True. That doesn't make it a good choice, though. Attrition-based adventuring was an issue back in 3e (which had a similar set of...
Oct 9, 2025
prabe
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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No, this is bad design. Why wouldn't you need combat to be balanced? That doesn't make any sense. How many of the fights in LotR were...
Oct 9, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
No snark: It sounds as though you reinvented/repurposed the Mythic Monsters mechanic. I've found that works well for boss-type...
Oct 9, 2025
prabe
reacted to
Staffan's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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There's also the issue that attrition-based adventuring is boring. I want encounters to be (somewhat) dangerous in and of themselves...
Oct 8, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yeah, an occasional gantlet works well both as a pacing thing and as a learning thing.
Oct 8, 2025
prabe
reacted to
soviet's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Like
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Surely the other issue is that mandating 6 to 8 combat encounters a day is ludicrously bad design. For a dungeonbash type adventure...
Oct 8, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Shortening short rests balances things at least as well, IME, and add much less work in the sense of rebalancing spells (and other...
Oct 8, 2025
prabe
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Or that people just don't want to play that way (with lots of filler encounters that exist basically for attrition). One thing that...
Oct 8, 2025
prabe
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Seems to me as though the best approach is something along the lines of "some of both, with some variation." Design things for the...
Oct 8, 2025
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