Recent content by prabe

  1. prabe

    Optimization and optimizers...

    Or just have a better sense of what the other players around the table are making. Either would be a real solution, I think, though I don't think they're so mutually exclusive as you seem to.
  2. prabe

    Optimization and optimizers...

    Yeah. Catching yourself out in behavior you strongly dislike in others is ... usually not a fun time. I mostly share your feelings about people jumping into my niche, though I can get a bit bothered if someone's doing it in addition to some other niche they say is their primary. Having someone...
  3. prabe

    Winning and losing in RPGs...

    I can see being more open to some characters not succeeding, but if you (general you, not Autumnal you) make a character with the specific idea they won't succeed, it seems as though there are some success/failure states in play that are not aligned with the characters--other than "having a good...
  4. prabe

    Optimization and optimizers...

    If it's intentional, yeah, it's a jerk thing. It's not always intentional--at least, I've seen instances that I didn't think were.
  5. prabe

    Winning and losing in RPGs...

    Just to be clear: Musical as in garage band, not musicals as in operettas. See, for me playing a TRPG is more like writing a story than reading one, and it's not at all like telling a story I already know; and the experience comes with a number of coauthors and all the interesting social...
  6. prabe

    Winning and losing in RPGs...

    I was free-writing fiction before I was ever trying to GM, and what performance I've done has been almost entirely musical. I guess things attach different to different live experiences, huh? And one of my other pet peeves is that video games and TRPGs aren't the same; they're different media...
  7. prabe

    Winning and losing in RPGs...

    Only if they think the game is boring. (Seriously, this is a crap line and I'm sick of seeing/hearing it.) There are real fundamental differences between someone who is playing to win and someone who is playing not to lose. In a TRPG it's possible to encourage the former and discourage the latter.
  8. prabe

    Winning and losing in RPGs...

    Clearly we are looking at the asymmetries differently. As we are with so much else. Thing for me is, I got to much of the GMing stuff on my own, though by often circuitous paths. And again, we see things approximately opposite. If you're playing a game, the rules have to matter.
  9. prabe

    Winning and losing in RPGs...

    If they're unwilling to accept the possibility of losing, I wouldn't call them "gamers." They're certainly not willing to play any sort of actual game. If you want to just narrate things happening, go ahead and write that novel--and find out that "winning all the time with zero obstacles...
  10. prabe

    Winning and losing in RPGs...

    The asymmetry of the roles helps a lot, here. Things like "winning is meaningless if I can just decide to win" and "the point of play is to see what the PCs do, what stories emerge from their actions and interactions." It helps if I feel constrained by rules--including social contracts--and it...
  11. prabe

    Winning and losing in RPGs...

    I am a very competitive person--part of the reason I very much prefer cooperative board games at this point is that I do not like who I am when I'm competing--and almost all of my TRPGing these days is as GM. You know my tastes and preferences well enough, I think, to know that I want...
  12. prabe

    Optimization and optimizers...

    On some level, this feels like "I've solved being a good archer and now I want some other problem to solve," but that's almost certainly projecting my tastes and preferences onto someone else--it's a POV/headspace thing, in other words, that different people will see differently.
  13. prabe

    Winning and losing in RPGs...

    In the case of TRPGs--and relevant to what @Bae'zel said just upthread--what I tell the people at the tables I'm GMing at is that they don't have to wrongfoot me as GM to wrongfoot their opponents in the game/fiction, and if they have some weird edge-case thing they want to do, they'll probably...
  14. prabe

    Winning and losing in RPGs...

    My experiences are probably atypical, because at this point the only board games my friend group plays are co-op, but when people get all win/lose at the tables I'm at, it's mostly in the fiction, and it's much more about "characters vs. scenario" than "players vs. GM." But we've been doing...
  15. prabe

    Optimization and optimizers...

    Yeah, I was thinking there were probably aspects more relevant to video games, but I don't play video games. Better to be thought ignorant than to remove all doubt. :LOL:
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