It's funny, but I'm kinda the reverse of this in that the appeal of Eberron really stuck me early on, but I don't think I have ever run anything in the setting, just have taken parts for my own. Granted, this is common enough for my magpie GMing style, but still. I like that it is not a half...
So it depends.
Most often, no. I preplan out some situations where there can be combat, do up stats for the encounter, and what happens happens. In nearly all games I run I don't just have "An interval has happened, lets see if you encounter an obstacle randomly."
The exception are games based...
I went with 7. Broadly fine. Some good quality of life improvements. I think the game is at a sort of complexity ceiling before jumping to a higher tier if it grows moreso. Sanding off all the rough edges has both positive and negative payoffs. It is more harmed by the disaster of the roll out...
YMMV.
I would say "no". I think the point I disagree with is how the OP frames the content of the PHB in the wider world. It's always been my assumption that adventurers, what the PCs are, are outliers. Unusual. Eberron is a setting that specifically says otherwise, but in most other settings...
So 2 things:
1) I actually find most warlock concepts very fraught precisely because most patrons are usually framed as antagonists in campaigns. YMMV of course.
2) A fiend of GOO is terrible yes, but they are traditionally removed from the setting, ie, while they are a force in the world, they...
As I stated elsewhere, Daggerheart at this time only has ten lvls of PC progression. This may be expanded upon later, but there may be an internal decision that until that happens, it's not a good showcase of the system to try and craft a multi year story with the system.
What I really appreciated and would like more of is "how the sausage is made." ie, that Mulligan is not creating all of this whole cloth on his own. There is a whole team of people crafting this campaign which he is running. While I think cries of the "Mercer Effect" are overblown, there is some...
So the supposed sticking point holding back Dark Sun returning is how central slavery is to the world and much of the narrative. One solution some have given which I agree with is to center the PCs are being opposed to the practice. In my opinion, there is no way to do this with the...
So looking back after the recent announcements:
1) Yep, still D&D.
2) As already announced, Mulligan is the new GM.
3) So new setting. I don't buy into it being far future Exandria.
4) The original cast is there... but not every week. West Marches style is a choice and we will see how well it...