Why are you repetitively jumping chasms of the same width? What kind of story is this?
I'm not trying to be obtuse here. This gets to the root of game and story.
If my PC tries to jump an X difficulty chasm today, that's one thing. But if they encounter a similar chasm in the story, then that...
Zero to do with the narrative? I'm not sure I agree with that. I see mechanics and narrative as being far more integrated.
I've noticed some people in this discussion trying to separate mechanics from 'fluff'. I don't hold with this. I see them as part of a seamless garment. There's a reason...
I'm given to understand that the prohibitions on Cthulhu and Pendragon were old statements from the OGL and will be changed. Hopefully, now the core rulebook is out, an official statement will be made at some point.
As a regular at White Hart Lane* nor do I. It does resemble the arguments of some rugger fans I know.
* Yeah, I know it's not called that now, but old habits die hard.
Agreed. My only (very minor) comment would be that if a GM is being capricious, feed back to them. Of course, not all GMs take feedback well. If they blow up at you at least you know where you stand.
It feels to me that this is one of those standards, like 'suspension of disbelief', that it hard to quantify or define. It's largely down to the skill of the storyteller, the GM, whether they pull it off or not. Does the group buy it, or not?
This. I understand there is a fear of GM caprice. The answer is for the GM not to be capricious.
And yes, I know I am being glib. GMs are human and some are worse at this than others. Yet it's the goal I aspire to.
Hamlet’s Hit Points always felt like one of those Hollywood writing guides. "Success will follow if you adopt these rules of thumb!" As if all stories have ever conformed to rules. Not everything requires a three-act structure.
As a guide for GMs, Hamlet’s Hit Points not for me, but perhaps...
When I've talked to Ian C about genre packs he's suggested that the first thing he wants to do is get out a number of 'official' genre packs, and also encourage indies to produce their own. In that regard I spoke to Michael O'Brien back in November and he talked about a community content program...
Thinking about possible future anime-related genre packs for QW. Titles might include:
Mecha Frontier CRISIS - Be a reluctant mecha pilot in a doomed military unit during the end of days!
I Reincarnated in an Isekai World and Nobody Understands my Overpowered Ability CRISIS! - Having been run...