Recent content by Psikus

  1. Psikus

    D&D 4E [Continuation 4e] - a manifesto

    Ah, I see. I hadn't even considered going back to the 3.5 license, so I just assumed you meant the GSL. The OGL certainly has much less draconian conditions, but I am a bit confused as to the benefits of this approach. What is the advantage of using heavily modified OGL material rather than a...
  2. Psikus

    D&D 4E [Continuation 4e] - a manifesto

    ...and that is my cue. I'm the guy from Square Fireballs, and while I've been suggesting (hopefully thoughtful) houserules for a few years now, I, too, have been tempted by the notion of a full-on 4E revision. Interestingly, when I laid out the design goals for my project, they turned out quite...
  3. Psikus

    Bugbears are Easy Kills (Play-Test)

    What if automatic success passes its save? Should it take half damage?
  4. Psikus

    The 88 Hit Point Ogre in the Room

    Hit points ARE the defense against Save or Die in 5e. All of the (admittedly few) SoD spells known depend on HP in some way. Sleep only knocks unconscious if the target has 11HP or less, Hold Person only paralyzes creatures with less than 40 HP remaining, and so on. And Charm Person isn't...
  5. Psikus

    Skill / Combat unification mechanic (please help refine)

    I think your patches cover the high end of skill DCs, but the low end (untrained PCs with a low ability score) is basically hopeless. I've been thinking on this issue for a while, and it requires some heavy changes in order to work well. The DCs you suggest (12+Lv, 14+Lv, 16+Lv) are a good...
  6. Psikus

    First Impressions?

    It's a bit situational, but the Ringmail beats Studded leather for characters with Dex lower than 10 (since Dex penalties are also halved).
  7. Psikus

    With the experience of multiple previous editions, why's Dexterity STILL an uberstat?

    Though I agree that Dex is likely the most useful ability, I do think there is a case for characters in medium or heavy armor to not prioritize it that much (or even use it as a dump stat). Consider the following: - Medium/heavy armor halves/negates Dex modifiers to AC, not just bonuses. So...
  8. Psikus

    Guidelines for relative power? (more homebrewing stuff)

    I don't know if it is exactly what you are looking for, but I've written a bunch of blog articles about the math of the game. Some of them are slightly outdated since the MM3 monster math change, but other than that, you should find them useful. - Baseline PC damage - Character Survivability...
  9. Psikus

    Rule-of-Three: 03-27-12

    From what I have seen, it's highly likely that "Solo" won't exist as a monster type. Any monster that outlevels the party by a certain margin will be usable as a solo encounter... and, as the party grows in power, the same monster will become equivalent to a 4E elite, then a standard, and...
  10. Psikus

    Rule-of-Three: 03-27-12

    Keep in mind that, if all goes according to plan, it will be possible to have low-level monsters as a (relevant) element of high-level challenges. So an invisibility with low DC could still be extremely useful for, say, a level 20 PC facing 50 orcs. On the other hand, this introduces...
  11. Psikus

    Rule-of-Three: 03-27-12

    They seem to be aiming for a different solution. From the article: So, using your example, at level 20, the Wizard 20 might have 4 9th level spells, the Fighter 20 could have 4 attacks, and the wizard/fighter 10/10 could have some 5th level and 4th level spells, but could cast a spell and make...
  12. Psikus

    D&D 4E 4E's "Proud Nails"

    The level/2 bonus is only one component of the total bonuses. For the most part, character (and monster) numbers tend to grow at a rate of roughly 1/level. Here is a summary of the increase in some stats from level 1 to level 30: Stats that increase at ~1/level Monster attack, defenses: +29...
  13. Psikus

    D&D 4E 4E's "Proud Nails"

    Skill Math. They finally went and made a clear, predictable progression for most numbers in the game ("increase by 1 per level")... only to leave skills behind? At least since the skill DC update that came with the Essentials books, the system more or less works, but I'd much rather have it be...
  14. Psikus

    Excising, Severely Limiting, or Strictly Organizing Feats

    This reminds me of a glaring omission from my previous feat list: Pacifist Healer! If there is a candidate for Most Awesome Feat in 4E, this is it.
  15. Psikus

    Excising, Severely Limiting, or Strictly Organizing Feats

    These are some of my favourite feat concepts: - Most 4E multiclass feats are great feats. They tend to provide a variety of abilities (attacks, healing, ability to mark...) - Likewise, the Skill Power feat is ridiculously flexible and fun. - Stuff like Arcane Familiar can be awesome, though the...
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