We allow sorcerers in our campaign to apply metamagic feats to thier spells w/ no increased casting time. Also we use the maho-tsaki spell advancment for spells 1st-9th level. They also get 1 skill tied to the background, chosen by the player, but approved by the dm.
Maumelle Duelists originate from the wealthy merchant town of Maumelle. The town itself is prides itself on it's low ammount of crime (which is actually just orginized crime or members of the well hidden thieves' guild). Disagreements are settled w/ a formal duel, which is where the locals...
Alright here is my gladiator all ready for combat, all his stats that are in red will be for spells that he has on effect before a fight begins so here goes.
Andropinus, neutral evil, gold elf, Illusionist 5/Acolyte of the skin 1
Hit Dice: 6d4 +12 (28), or 6d4+18 (34)
Initiative: +4
Speed...
I'm joining a campaign w/ a new group that already has a Rokugan campaign runnin. So anyhow I can use the Oriental adventures, PHB, Rokugan d20, and Magic of Rokugan books to make my character. I was thinking of making a pheonix (agasha or Isawa) shugenja who's elemental focus in air. Also...
I like the idea of the +1 caster level at 2, 5, 7, and 10. Pretty much what I was thinking of there. I don't think he's going to go past 3ed level in the class now anyways...he has is eyes set on mage of the arcane order also. Said he just wanted a lil' of the draconic blood manifsted :p. I...
Hello all :D
This is my firt post here...and I'm seeking help with something. One of my players is playing a sorcerer, and has begun taking levels in Dragon Disciple. The problem is he's starting to lag behind the rest of the party in ability. I mean REALLY lag behind. I've been running...