I was inspired to create this one after reading Owen Stephens' "Bastards & Bloodlines", a new Green Ronin book. Great Stuff ( go buy it )! Most of the Templates are far stranger than a half-goblin. The artwork posted here is by James Ryman (
http://www.jamesryman.com/) who did many of the illo's for the book. The book is B&W - I lifted this one from his site...
Name: Kromak Ftr 6, Pit Ftr 2
Small Half-Goblin (Human)
Hit Dice: 6d10 + 2d10 + 16 = 62 hp
Initiative: +7 (+3 Dex, +4 Improved Init)
Speed: 30 ft.
AC: 23 (+3 Dex, + 5 Studded Leather Armor {+2}, +3 Small Steel Shield {+2} +1 Armor Adjustment (Pit Fighter) +1 Size; 24 with Dodge
Attacks: +14/+9 Melee: (+8/+3 BAB +1 Size Bonus +2 Str +2 Short Sword +1 Weapon Focus)
Damage: 1d6+6/1d6+6 (+2 Str +2 Short Sword +2 Weapon Specialization)
Special Attacks: Skewer; on a successful hit with a piercing weapon, and a successful opposed strength check, automatic damage will occur in each round that the opposed strength check is won, Weapon Sense; Can use any weapon at only -2 even if non-proficient
Special Qualities: Battle Sense – can’t be caught flat footed, Low-Light & Darkvision 60’, +4 Hide, +2 Listen Racial Bonuses
Saves: Fort +10, Ref +5, Will +2
Abilities: STR 14, DEX 16, CON 14, INT 12, WIS 10, CHA 10
Skills (modified): Bluff +6, Climb +5, Escape Artist +8, Hide +10, Intimidate +4, Jump +5, Listen +6, Sense Motive +4, Spot +4, Tumble +4
Feats: Dodge, Endurance, Exotic Weapon Proficiency (Kurki & Whip Dagger), Weapon Focus, Weapon Specialization
Alignment: Lawful Neutral
Possessions: Studded Leather Armor +2, +2 Small Steel Shield, +2 Short Sword, Kurki, Whip Dagger
Height: 3’10”
Weight: 53 pounds
Non-core Sources: Bastards & Bloodlines (Half Goblin Template), Path of the Sword (Pit Fighter PrC), Sword & Fist (Whip Dagger)
Even though Kromak was larger than most of the Goblins in his tribe, he was constantly ostracized and hazed due to his human heritage. Impatient for a better life, Kromak left home by the age of thirteen.
While Kromak did not exactly find unqualified acceptance on his journeys, he did find a place where he could utilize the best of his skills, and be greatly rewarded for them. The Arena. Now a well respected champion, Kromak feels he has put his past behind him, and truly believes himself to be a “good” person. Truth be told, his only friends are his fellow gladiators, and those gamblers he has won money for. Although he is fiercely loyal to them, they would not hesitate to shun him should his luck in the games turn for the worse.
A threat with practically any weapon, Kromak acquits himself well in almost any fighting situation.
Signature move: You don’t want to take his size or Kromak’s skill with his short sword lightly. Most of his opponents end up skewered by his shiny blade.