I'm not sure I have particular supplements to share, though there should be a few witch classes you can hack into your game if they fit what you're looking for on Drive Through RPG, like this one (I haven't bought it; I just searched "witch class"...
Have you considered Pendragon?
Starter set here: Pendragon Starter Set
Note the pre-generated character sheets you can download towards the bottom.
I'm not sure what exactly you're looking for besides "Epic/High Fantasy," so I don't know exactly how well this fits your bill. The game is...
Thank you for this! I think the posts I'm looking for are the Greywulf posts The Welsh Piper is referring to in these posts. Sadly, it looks like those posts are gone, though the Wayback Machine has most of them (sans images). I'm going to keep digging into these. Thank you!
Like others have said, it really depends on what you want.
Are you looking for something close to 2E? My understanding is that 1E and 2E are about as compatible as any two different editions of AD&D have been, so getting into 1E or its retroclone OSRIC probably would make sense.
Are you...
I read a blog post a long time ago about setting up encounters in a hex-crawl.
The basics were that you put a monster in each hex and it had a particular range. Wights in barrows had a range of 0 while particularly mobile monsters had a range of 2 or more.
Each monster also had a d6 table – it...
I'm not familiar with the specifics of 4E but a lot of other editions have magic items that reverse alignment and if 4E doesn't have that then you could home-brew it in.
Could make for some interesting roleplaying opportunities if the magic item is destroyed or damaged and the dragon still...
Personally, I'd let them cast the spell since hit points are generally abstract and theoretically measure things like composure as well as literal wounds to the body.
There are books of monsters and books of traps. Tricks and specials don't get nearly the same treatment.
What tricks and specials have you created that you're really proud of?
What tricks and specials have you encountered that were really well-done?
I'm reading through B1: In Search of the Unknown for the first time, prepping to run it. Two questions:
1) Any general advice?
2) Any suggestions for great monsters to substitute for the very standard monsters that it includes?
Interesting! I don't think I'd realized that this even existed – five minutes ago, I would have said that the Rules Compendium was the next Basic rules publication after BECMI.