It really depends on how harsh you wanna be I guess. =) Having a "free" option to use a potion as a free action is pretty significant so I felt the "risk" to doing so should be equally significant, so I have kind of a quick check built in anytime the player gets attacked, with a 20-33% chance...
I've never enforced the "Opportunity Attack" thing so I'm not sure (worth checking out just so I know, though that does seem a little harsh to me).
But yes, a minor to pull the potion out, then another minor (giving up the move or standard) is how it should be played.
We have kind of a...
I mentioned this in another thread but I think it might help here too...
but I houseruled extended rests so that they don't give back all of your resources unless you're in an actual house/bed/inn. In the wilderness (or dungeon etc), if the players take an extended rest they have to do skill...
Though I'd check with how your DM interprets it before assuming he'll let it Cunning Stalker work at range. I've seen a WotC customer service response say the player needs to be adjacent for Cunning Stalker to grant CA:
Though I've heard others from Custserv answered differently too. So...
Kinda like if you find out your planet is about to be demolished to make way for an intergalactic highway. It's poor form to let you know at the last minute, but if you give warning in plenty of time (so you can at least grab a towel), it's not so bad.
Don't delete the thread ...that's impossible. Instead simply try and realize the truth ...there is no thread.
Then you'll see it's not the thread you delete, only yourself.
To play Devil's Advocate, in the Rules Compendium in the Glossary for "Attack" (Page 308), it says:
"attack: An attack roll and its effects, including any damage rolls."
So, even if you're rolling damage, you are still resolving that attack.
Major self contradiction:
vs.
Exactly. Most stances aren't considered every round either, yet you're claiming one HAS TO BE decided every round, but the other one doesn't.
I've mentioned it before, but half my group switching to E-classes sped up combat so much that we now get 5-6 encounters per session where we used to struggle to get 3-4. The two players went from having to study their powers nearly every round before someone makes a suggestion to just going...
I kinda house-ruled that. I'm tweaking pieces of it so that the math continues to work, but the basic idea is, an extended rest doesn't give back all healing surges/powers unless it's in an Inn/home/real bed/etc.
Instead, if they make camp in the wilderness, they need nature checks etc to...