Maximizing attack bonus

Draconic Spellcaster (Arcane Power) gives a feat bonus of +1/+2/+3 to attack AND damage to powers that have the same damage type as a dragonborn's breath weapon (per current errata). The only thing that keeps it from being a god-tier feat is this damage type restriction and that the step increases are at levels 15 and 25 instead of 11 and 21 like most stepped feats.

So, at level 10 and below and with careful power selection, you can see its a pretty good boost. I'm loathe to replace it for roleplaying reasons too.

That's why I'm fishing for other ways to get bonuses since all those expertise feats won't stack with Draconic Spellcaster.

Thanks for the input so far, its really gotten my mental gears turning.
Then expertise will not stack with its attack bonus(but the damage bonus stays). However, implement expertise will apply to all attacks you make with the implement, making it a broader feat. Also, for the RP, you'll still be both Draconic and a Spellcaster, so I'm not seeing the issue.

And Superior Implements still stack with DS.

And if you get Staff expertise(assuming you use a staff), it'll still net you the bonuses at 11 and 21, levels earlier than DS, as well as avoiding OAs for spellcasting in melee. That's probably worth it even with DS.
 

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Keeping in mind that I am not terribly familiar with draconic sorcerors, there's also distant advantage which gives you CA when two of your allies are flanking your target. Certainly good if you are doing a lot of ranged attacks and/or have a few melee types in your party.

Other than that, the stuff mentioned above is probably the way to go.
 

All good advice, but IMEX, the biggest accuracy boost you can get as a sorcerer is multi-attacking all the time. Take the sorcerer burst 1 within 10 at will and the draconic close blast, and try to make sure you're nearly always attacking at least two enemies. Sure, it only does d4 damage and you're not getting the path bonus, but more attacks means more hits. If your element isn't fire, this might mean prioritizing getting a staff or dagger that will make all your attacks of the appropriate flavor; totally worth it for a sorcerer.
 

You could look for feats that help grant combat advantage from distance such as cunning stalker.

Though I'd check with how your DM interprets it before assuming he'll let it Cunning Stalker work at range. I've seen a WotC customer service response say the player needs to be adjacent for Cunning Stalker to grant CA:


Question: Does the Cunning Stalker feat require a character be adjacent to the target?
Answer: Indeed it does. Cunning Stalker reads "You gain combat advantage against enemies that have no creatures adjacent to them *other than you*."

Though I've heard others from Custserv answered differently too. So, just make sure hehe.
 

If you are going the draconic spellcaster route you may be able to get a better implement than accurate. My fire dragonborn has some sort of dagger that buffs both to hit & damage with fire attacks which works with draconic spell caster. It means he is much better with fire than otherwise but I can live with that ;)

The other advice is Mnemes - roll lots of attacks - I hardly notice the misses if I always target 3 guys. I also have powers that do automatic damage like Flamespiral which is pretty broken actually, even without sliding abuse (not that I do that or would allow it as DM).
 

Though I'd check with how your DM interprets it before assuming he'll let it Cunning Stalker work at range. I've seen a WotC customer service response say the player needs to be adjacent for Cunning Stalker to grant CA:

Subject Cunning Stalker Feat Discussion Thread Response Via Email (Support Agent)09/12/2011 06:41 PM Hello,

The benefit of the "Cunning Stalker" feat reads:

Benefit: You gain combat advantage against enemies that have no creatures adjacent to them other than you.

In order for this feat to activate, you must be adjacent to the enemy in question. (And no one else can be.)

Take Care and Good Gaming!

Steve
Online Response Crew
Wizards of the Coast




Though I've heard others from Custserv answered differently too. So, just make sure hehe.

It would be a very liberal interpretation to think you must "not be adjacent" to the enemy. You are aware that CUSTSERV says you "must be adjacent" yet if someone otherwise, you jump to believe them? What does "hehe" mean? That you know this is bending the rules in to knots.
 
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