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Rainbow Scissors's latest activity
Rainbow Scissors
replied to the thread
D&D General
Why Enworld should liberate D&D from Hasbro
.
I agree with much of this statement. Though, I'm not 100% in agreement that contemporary D&D is necessarily being made for the current...
Yesterday at 8:43 PM
Rainbow Scissors
reacted to
Tonguez's post
in the thread
D&D General
Dnd and what has changed
with
Like
.
D20+ maths, HP bloat, over generous healing ubiquitous Magic everywhere :)
Yesterday at 8:37 PM
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
My previous post was based upon what is stated in the 2014 DMG. If a creature can fly, that may mean it is treated as having an AC...
Oct 16, 2025
Rainbow Scissors
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Players don't know that their PCs should sometimes run because they aren't given that advice in the PH. Instead, they're given the...
Oct 16, 2025
Rainbow Scissors
reacted to
Marc17's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Thread is growing faster than I can keep up with. Some random thoughts. I'd say the largest surprise would be that Mearls not...
Oct 16, 2025
Rainbow Scissors
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I like that idea. Giving the lair itself a "power" is a nice way to present the idea that time is important, but without needing to jump...
Oct 16, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I added context to my previous post. I do not perceive explicitly stating something to be the same as being silent about something.
Oct 15, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Silence was not assumed. I edited this to add context. If a creature can fly, that may mean it is treated as having an AC that is 2...
Oct 15, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I was looking at it from the monster and encounter-design side of things. According to the core assumptions of the game (found in the...
Oct 15, 2025
Rainbow Scissors
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Something else that 4E got right was having terrain, traps, and similar things make the battlefield feel more alive. The encounter...
Oct 14, 2025
Rainbow Scissors
replied to the thread
D&D 5E (2024)
What should the 15th Class be?
.
I think the 15th class should something that combines unarmed fighting with animal forms. It would be like the monk version of a Totem...
Oct 9, 2025
Rainbow Scissors
replied to the thread
D&D General
What version of D&D are you playing?
.
Currently playing 5e (mostly the 2014 version). Recently, some of the usual group has been talking about trying something else. One of...
Oct 9, 2025
Rainbow Scissors
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It’s only a real choice if there’s a chance they can successfully rest. Saying they have a chance but the chance really being zero means...
Oct 9, 2025
Rainbow Scissors
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I understand that the assumptions do not align with how people are playing the game. Okay, understood. What I do not understand is how...
Oct 9, 2025
Rainbow Scissors
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Mearls. "It's quite likely that a semi-optimized party can vaporize boss monsters in a round or even less." LOL. Referees been saying...
Oct 9, 2025
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