Recent content by RangerWickett

  1. RangerWickett

    ZEITGEIST Cypherblade's Zeitgeist campaign

    I'm amused by Pemberton casually bribing law enforcement with jewels from his hoard.
  2. RangerWickett

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    In 2E I saw a fighter solo a good chunk of the Green Bay Packers stadium. (One very bored morning waiting for a ride, we got out a sheet of paper and just rolled dice ticking off kills as Babb the Bold hewed through both teams of football players (statted as orcs) and then about 1300 people...
  3. RangerWickett

    ZEITGEIST Struggling with sea cave / axis seal configuration

    My apologies. It's a small continuity glitch. It happens when you write something in 2010, then when designing the finale in 2013 you realize you need to keep the action a bit more centralized, so you just hope nobody remembers the first bit. You can just say that the central Axis Seal ritual...
  4. RangerWickett

    ZEITGEIST High Quality Maps for Last Starry Sky

    Terribly sorry. I realize now I deleted the images about a year ago because I figured they were just taking up space in my Google Drive. I imagine EN Publishing still has the originals stashed somewhere, but the company's ZEITGEIST website doesn't have them, as far as I can see. You might try...
  5. RangerWickett

    WotBS Tolamaker's Burning Sky

    Yeah, that was a cool variation. Great of you to give them all a chance to resolve their affairs. Congratulations! To you, and to your players! Four years is a massive commitment of time, and I feel like it's so rare for groups to actually finish a full campaign. I hope you can cherish the...
  6. RangerWickett

    WotBS Bonus Time's Burning Sky

    Wow. Okay, I got this far - WotBS - Bonus Time's Burning Sky - and will need to come back to read the rest!
  7. RangerWickett

    WotBS How different is too different for posting adventure write ups?

    I'm excited to see how the butterfly effect can change things in a campaign. Please, share. :)
  8. RangerWickett

    Battletech Public Playtest Thread

    It would have required a central reticle and other dots floating around it which would adjust in real time (which would probably be fiddly). The central reticle would be be where a weapon fired from your head would hit. It would also be the rangefinder. The other reticles would show where...
  9. RangerWickett

    Battletech Public Playtest Thread

    Yeah, that was a problem in MWO. In the early Beta test days I pitched some proposals to moderate that, to try to make convergence less feasible. But they wanted to keep it so shots went to where your reticle is pointing, so for balance they went with a system called 'ghost heat' instead, which...
  10. RangerWickett

    Battletech Public Playtest Thread

    Well, I'm thinking about Mechwarrior Online, where one-on-one fights are quite balanced, and a big deciding factor of skill is how well you can figure out which components to aim at to most quickly degrade their ability to kill you. A friend and I designed a home mech combat system we called...
  11. RangerWickett

    Battletech Public Playtest Thread

    Wouldn't it be neat if there were some sort of mechanic in tabletop that could model aiming talent the way we have it in the video games? That's too big of a change, but I want it.
  12. RangerWickett

    WotBS Tolamaker's Burning Sky

    Weird parallel to something I did. I ran a campaign set a century after WotBS, premised on the idea that the victory had been very narrow, and many people had died when trillith did some shenanigans, leaving most of Ragesia unpopulated and viewed as cursed and dangerous. But then the party was...
  13. RangerWickett

    Battletech Public Playtest Thread

    I like these proposed changes. And from the leaked documents I saw, I like those changes too. It seems all pretty even keeled to make the game flow a little better, have slightly fewer non-games, and require less looking stuff up that slows games down. Personally I'd also support a full rules...
  14. RangerWickett

    ZEITGEIST Cypherblade's Zeitgeist campaign

    How did the players feel about Macbannin's death?
  15. RangerWickett

    Spoilers THUNDERBOLTS* (spoilers I guess?)

    It's a lot harder to get five people to hold hands and climb up an elevator shaft rather than four.
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