Battletech Public Playtest Thread

I did a playtest with the new aerospace battlefield support rules last night. Has anyone else tried them.

I like that they make it easy to introduce aeros to mech combat, certainly compared to the full Total Warfare ruleset. But while this system is playable and fine, my friend and I thought it has several points of complexity that don't actually yield meaningful improvement in gameplay.

The multiple stages of action declaration and attack resolution didn't feel like they fit with the rest of BT, and if the goal is just to give you a chance to shoot down dive bombers, we came up with a proposal that does that but is much easier to explain and play.

But I have barely seen anyone talking about the aerospace playtest rules. Anyone got an opinion?
 

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