Are you referring to the Arkham Horror board game series by FFG or the recently released Arkham Horror RPG by Edge Studios? (The latter of which only has a Starter box and Core hardback so far.)
I don’t like being set up to choose between rewards. I like to buy the alt covers from my FLGS. But now it’s an either-or: either I get the alt cover, or I get the bonus pdf adventure. Why should one incentive be the opportunity cost of another in this instance?
Oh, yeah... I took that to be exactly how the illusory map appears to the characters. In fact, if they would have put more thought into "how would an illusory and interactive map appear in a fantasy world?" and created a better graphic, I probably would have had much less issue with it. But that...
It get it. But a straight-up computer console that doesn't exist anywhere else in the FR* just breaks the verisimilitude for me. If Revel's End has this, why it it the only place to have it? I thought that FR still tried to keep magic 'magical;' this, to me, is the opposite.
[*I am far from an...
I've edited the title to capture that my issues are with Revel's End as portrayed in Rime of the Icemaiden and again in Keys from the Golden Vault. And hopefully to be 'less gaterkeeper-ish.' I was just trying to use the commonly referenced Happy Days meme for when an entertainment property...
I'd like to thank all those that have replied to this thread so far. You helped me to realize that I missed that Revel's End was previously covered in Rime of the Frostmaiden, and that almost all of the issues I have with its portrayal in Keys From the Golden Vault already existed verbatim in...
Well, for one, it's also interactive. And it's just there when you want it, it doesn't require casting a spell. And it has features that, IMHO, wouldn't be present in an illusion.
Edit: Thanks to the discourse below, I realized that I missed that Revel's End was previously covered in Rime of the Frostmaiden, and that almost all of the issues I have with its portrayal in Keys From the Golden Vault already existed verbatim in that previous publication. That doesn't really...
Regarding my previous post, if tool proficiencies become in essence specialized skills, then one could also use Expertise to improve them. So:
Not proficienct in Thievery = Disadvantage on d20 test
Proficient in Thievery = normal test, add prof bonus
Expertise in Thievery = normal, add 2x prof...
I’m starting to think the problem is the name… don’t call them Tool Proficiences, just call them Proficiencies. I’m not proficient in Cartography Tools or Thieve’s Tools… I’m proficient in Cartography or Thievery.
Proficiencies are different from skills in that everyone has some natural ability...
I am (and have been) all for renaming the Dexterity ability to Agility. I'm afraid that cow is too sacred, though.
I do like that naming the ability Agility would allow for a skill called Dexterity. Would that lead lead to an Agility (Dexterity) check? No reason for a Dexterity skill to be...